Grand Theft Auto The Trilogy – The Definitive Edition screenshots-6

DX12 can completely fix the performance issues of GTA The Trilogy – The Definitive Edition

Yesterday, we informed you about some major performance issues in Grand Theft Auto: The Trilogy – The Definitive Edition. From the looks of it, the culprit behind these performance issues was the DirectX 11 API. And while consoles players cannot fix them, PC gamers can force DX12 in order to resolve them.

In short, all you have to do is force DX12 via the game’s properties. It’s quite easy, and below you can find a guide by Joker. Joker also showcased the game running with constant 60fps (so yeah, this fix actually works).

GTA Definitive Edition PC Performance FIX | How To Guide

Grand Theft Auto: The Trilogy – The Definitive Edition feature higher resolution textures. Players can expect better textures on characters, weapons, vehicles and roads. And, as we’ve already said, the 3D character models have been changed and they now have a more cartoonish look to them.

Grand Theft Auto: The Trilogy – The Definitive Edition also has a new lighting system with better shadows and reflections. Additionally, the remasters have improved water and weather effects. Not only that, but they will come with enhanced detail in trees and foliage. And, lastly, you can expect better draw distances for all three of these remasters.

In short, it’s at least good that these remasters can now run with 60fps on high-end hardware. Yes, it’s inexcusable that they require high-end hardware. However, and at least for now, PC gamers can run them smoothly.