Crystal Dynamics and EIDOS Montreal have shared a new video for Shadow of the Tomb Raider, showcasing two unused gameplay mechanics.
The devs were originally experimenting with a machete for clearing the jungle, and base jumping for quick traversal. Unfortunately, though, they’ve decided to cut these elements from the final game.
To be honest, the use of the machete for clearing the jungle looks pretty dope. So it’s really unfortunate that the final game did not feature it. Nevertheless, it’s really cool witnessing such videos that show the games in their really early development stage.
Before closing, I also suggest watching this video. This video showcases the survival horror prototype version of Tomb Raider 2013.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email
While it may look cool to cut down undergrowth in the jungle, it would have grown tedious pretty quickly.
this game felt like a x360 game, you even had to crawl through gaps in walls like your console didnt have enough memory and had to unload the previous area from memory with those mechanics. Also too much of the game takes place in that town where you talk to tribal, why? Quite disappointing game. I would expect it to have more nonlinear areas considering it was a next gen game.
This series to me became way too ridiculous and over the top. I know it’s always been this way but there was at least SOME semblance of realism, with the original games and the first reboot. The last one I played (SOTTR) started off with like the first 10 minutes just being outrageous and I didn’t even continue playing it. Reads more like some pro-strong female Indiana Jones Crystal Skulls type ‘ish action movie than tomb raiding and exploring.
they were always over the top, especially the psx ones. Heck legend and underworld were over the top as well.
lara croft has always been a woman as a character since she was lara croft in the first game
I’ve never played a game with a more unsatisfying shooting mechanic than this game. not only weapons feel and sound weak when you’re shooting them but they also leave no impact on bodies or surfaces. blood and gore are also censored in this game so pretty much nothing could save this game.