Untold Games has released a new gameplay demo for Loading Human, created to showcase the virtual reality adventure game at this year’s GDC. The gameplay demo has been developed using the new Unreal Engine 4, and implements Untold’s proprietary New Locomotion system, which uses the headset to rotate and thus reducing motion sickness. Untold has also achieved 75 frames per second in VR with stereoscopic rendering.
Flavio Parenti, CEO of Untold Games, said:
“With the likes of Valve and HTC making the move into virtual reality entertainment, this GDC is clearly heavily centred around VR. The RE Vive control system that they revealed at the show looks like a perfect fit for Loading Human’s gameplay, and we are excited to share our progress with the game at GDC as well as see what’s next for VR.”
Loading Human is currently in development for PC and Mac, and has had its concept approved for PlayStation4’s “Project Morpheus” virtual reality system. The game is designed to support the Oculus Rift VR headset, and motion-based controllers like the Sixense STEM, Razer Hydra, YEI Technology PrioVR and Virtuix Omni.