Motion Blur Done Right – Sonic Generations Looks Super Smooth At 30FPS Thanks To Post-Edit Effect

You’ve heard it in the past; 24fps are more than enough for video-games. You know that’s not true and that the human eye can see more than 100 frames per second. However, is there any way to make a video look uber smooth at 30fps? Well there is. YouTube’s member ‘Dario ff / samothethief’ has shared a video that looks incredible – and without any sorts of slowdowns – thanks to some amazing post-edit motion blur effects.

The trick here is that Dario ff used a lot of samples in order to create the post-edit motion blur effect. The raw video file was running at 240fps. Dario ff then used the extra frames for motion tracking in order to create this motion blur effect. The end result is great, proving that 30fps videos can be really, really smooth.

Naturally, this technique cannot be used in video-games (though it would be cool if developers figured out a way to sample frames and create better motion blur effects). While this video looks smooth at 30fps, you should keep in mind that the ‘original’ video was running at 240fps. This means that if such techniques were to be used in games, the games themselves should be running at 240fps. And if a game is already running at 240fps, there is no reason at all to limit it at 30fps.

Still, the whole concept is really interesting, so go ahead and take a look!

Rooftop Run with Cinematic Motion Blur (Post-edit)

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email