Final Fantasy X Unreal Engine

Final Fantasy X looks incredible in Unreal Engine with Ray Tracing

Toby Saunders has shared an incredible video, showing what a Final Fantasy X Remake/Remaster could look like in Unreal Engine with Ray Tracing.

To get the official Final Fantasy 3D models, Toby downloaded FF Skyrim mods, and ran the files through Blender. That way, these 3D models had basic bones which he could jam around in Unreal. Moreover, the pyreflies are a fully functional game-ready AI. Additionally, the artist used Metahuman for the close-up shots of Tidus.

The footage is all rendered from Unreal using 16bit image sequences, which Toby edited in After Effects & Premiere Pro.

The end result is amazing and shows what a modern-day remake of Final Fantasy X could look like.

Speaking of Unreal Engine 4 fan remakes, I also suggest taking a look at the Tomb Raider: The Angel of Darkness Fan Remake in Unreal Engine 4. There is also a Star Wars Jedi Knight: Dark Forces II Remake and an amazing Batman 1989 fan video. You can also find a playable demo of Mortal Kombat Mythologies Sub-Zero Fan Remake.


Final Fantasy X - Anniversary | 4k RTX | ファイナルファンタジーX

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email