Final Fantasy X Unreal Engine

Final Fantasy X looks incredible in Unreal Engine with Ray Tracing

Toby Saunders has shared an incredible video, showing what a Final Fantasy X Remake/Remaster could look like in Unreal Engine with Ray Tracing.

To get the official Final Fantasy 3D models, Toby downloaded FF Skyrim mods, and ran the files through Blender. That way, these 3D models had basic bones which he could jam around in Unreal. Moreover, the pyreflies are a fully functional game-ready AI. Additionally, the artist used Metahuman for the close-up shots of Tidus.

The footage is all rendered from Unreal using 16bit image sequences, which Toby edited in After Effects & Premiere Pro.

The end result is amazing and shows what a modern-day remake of Final Fantasy X could look like.

Speaking of Unreal Engine 4 fan remakes, I also suggest taking a look at the Tomb Raider: The Angel of Darkness Fan Remake in Unreal Engine 4. There is also a Star Wars Jedi Knight: Dark Forces II Remake and an amazing Batman 1989 fan video. You can also find a playable demo of Mortal Kombat Mythologies Sub-Zero Fan Remake.

Enjoy!

Final Fantasy X - Anniversary | 4k RTX | ファイナルファンタジーX

15 thoughts on “Final Fantasy X looks incredible in Unreal Engine with Ray Tracing”

  1. “which Toby edited in After Effects & Premiere Pro.”

    So most likely *not* what it would look like today in Unreal engine.

  2. 3 + minutes of nothing? Thought this would be like the intro of the game with the theme and everything. You can barely see the characters in this video, and, did i miss Yuna?

  3. Cant see any interesting character in this fancy next gen graphics because Toby afraid to show it in close up…

  4. I loved it. It seriously looks amazing and i hope someone at Square Enix sees this and they start to work on a Remaster that looks exactely as this demo. Great job!

  5. Cool graphics, it’s fun to see familiar scenes with a new spark but… Barely showed any of the main characters? Especially not Yuna? Would have LOVED a short clip of her dancing at Kilika!

  6. Looks like turd. Seriously what with this new gen wanna reach realism wanna be?

    Final fantasy or any JRPG never approach it the same way the western did. See that FF7 that’s how Square did it. They surely did try it times and again but it wont reach their users. JRPG will stays using its own unique style.

  7. Not really. The realistic graphics ruin much of the charm of the game. There’s nothing amazing about it. The only environments that looked cool were the Sanubia desert, and the Monster Arena. And Thunder Plains.

    Even FF15 which was aiming for photorealism still had an obvious pastel art style to it. If a person wanted to remake FFX, they should aim for FF7 Remake or FF15 or 16 graphics – not this Unreal nonsense.

    1. isn’t FF7R done in Unreal 4, not Luminous like FF15 was? I loved how 15 looked. was really disappointed at 7r being done on unreal 4

  8. all this graphics tech yet attractive female characters are always censored and/or in the case of Western games, deliberately made ugly

    what a waste

  9. Overkill with the fog effects everywhere which cuts the contrast, making everything look milky. The producer of this clip must have been born and raised inside a smoke stack. (Cough)

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