Ubisoft has released an official story trailer for its upcoming Avatar game, Avatar: Frontiers of Pandora. In Avatar: Frontiers of Pandora, you play as a child of two worlds, born Na’vi but raised by the RDA. Fifteen years after your abduction, you are free and must reconnect with your lost heritage.
Avatar: Frontiers of Pandora will have ray-traced reflections and shadows. Surprisingly enough, there is no mention of ray-traced Global Illumination (RTGI). Back in 2021, Ubisoft claimed that the game would support ray-traced global illumination and ray-traced reflections. Ubisoft had stated that with Ray Tracing, the game can now illuminate Pandora in a way they couldn’t before.
My guess is that the team has dropped support for RTGI and is instead using a real-time global illumination solution. This is also what Bethesda is doing with Starfield. So while both of these games have real-time global illumination, they don’t have ray-traced global illumination.
Ubisoft has also stated that the PC version of Avatar: Frontiers of Pandora will support DLSS and FSR at launch, and that it will have extensive graphics settings and a benchmark tool. The team also promises to take advantage of high-core count processors.
Avatar: Frontiers of Pandora will release on December 7th!