Avatar Frontiers of Pandora screenshots-1

Avatar: Frontiers of Pandora will support Ray Tracing Global Illumination & Reflections


Ubisoft has released a new tech showcase video for Avatar: Frontiers of Pandora that highlights some of the graphical features of the Snowdrop Engine. Avatar: Frontiers of Pandora is a first-person, action-adventure game that will target next-gen platforms only.

As the devs noted, with Snowdrop’s microdata system they can propagate thousands of assets in one frame. Additionally, the game will have a varied amount of vegetation, and will have more objects on screen than any other game using this engine.

Furthermore, Snowdrop can handle more complex shaders. The game will have many interactive shaders. These shaders can be affected by the players, the real-time wind simulations and interactions with the environment.

Ubisoft has also added a new volumetric cloud system in Snowdrop. And yes, this new Avatar game will be using real-time Ray Tracing effects. According to the devs, the game will support both Ray Tracing Global Illumination and Reflections. Ubisoft claims that “with Ray Tracing it can now illuminate Pandora in a way they couldn’t before“.

Avatar: Frontiers of Pandora will be coming to PC in 2022.

Avatar: Frontiers of Pandora – Snowdrop Tech Showcase | Ubisoft [NA]