Avatar Frontiers of Pandora screenshots-1

Avatar: Frontiers of Pandora will support Ray Tracing Global Illumination & Reflections

Ubisoft has released a new tech showcase video for Avatar: Frontiers of Pandora that highlights some of the graphical features of the Snowdrop Engine. Avatar: Frontiers of Pandora is a first-person, action-adventure game that will target next-gen platforms only.

As the devs noted, with Snowdrop’s microdata system they can propagate thousands of assets in one frame. Additionally, the game will have a varied amount of vegetation, and will have more objects on screen than any other game using this engine.

Furthermore, Snowdrop can handle more complex shaders. The game will have many interactive shaders. These shaders can be affected by the players, the real-time wind simulations and interactions with the environment.

Ubisoft has also added a new volumetric cloud system in Snowdrop. And yes, this new Avatar game will be using real-time Ray Tracing effects. According to the devs, the game will support both Ray Tracing Global Illumination and Reflections. Ubisoft claims that “with Ray Tracing it can now illuminate Pandora in a way they couldn’t before“.

Avatar: Frontiers of Pandora will be coming to PC in 2022.

Avatar: Frontiers of Pandora – Snowdrop Tech Showcase | Ubisoft [NA]

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email