Digital Dreams has shared a new video, showing nine minutes of gameplay footage from The Witcher 3 with Ray Tracing Reshade and 50+ mods. This is a follow-up to the previous TW3 video showcased running in 8K on an NVIDIA RTX 3090.
The Witcher 3 looks absolutely gorgeous in 8K. But what is the point of running a game in such high resolutions when most of you are still with a 4K/1440p monitor? Well, the answer is simple. By running a game at higher resolutions than your native one, you are basically eliminating jaggies as you are supersampling. In layman’s terms, you’re applying extra anti-aliasing.
Now obviously if you didn’t like the previous TW3 video, you also won’t like this one. Still, it’s fascinating watching games running at such high resolutions.
For this video, Digital Dreams also used the Vanilla Lighting 2.0 Mod. You can find and download the list of mods from here. You can also download the Vanilla Lighting 2.0 Mod from here.
Speaking of 8K videos, here are Grand Theft Auto 5 and Red Dead Redemption 2 running in 8K. You can also find Assassin’s Creed Valhalla in 8K. Oh, and we have shared Horizon Zero Dawn, Batman Arkham Knight, Battlefield 1 & Metal Gear Solid 5, as well as Diablo 3, Battlefield Bad Company 2, COD: Modern Warfare running in 8K.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Fxcking Johnny Boy spamming the same type of worthless garbage content on a news-full monday
I like these things. You don’t. We both read dsogaming, the site is run by John, you lose.
STFU….Jerk
https://youtu.be/0Nz8YrCC9X8?t=108
Doesn’t cover texture shimmering and pixel crawl which is what the majority of modern games suffer from in terms of ‘aliasing’; simply raising the resolution does nothing for these temporal artifacts. You need a temporal anti-aliasing solution or some kind of temporal reconstruction to eliminate shimmer and crawl and thus have a clean and stable image.
The Witcher 3 itself has severe texture shimmer and pixel crawl on default settings and is a great example of a game where raising the resolution will do nothing to alleviate that. The only way to mitigate some of the shimmer and crawl in The Witcher 3 is to set the texture mipmap bias to “0” (instead of the default -1 on High/Ultra settings).
Keep proving time after time that you are a jerk and a shameless moron, by posting useless videos. Keep it up man ! LMAO.
stop crying
STFU….Moron
shut up retard3d
shut up retard3d
what else can we expect from this Greek *****. He is a typical useless journalist., posting the same content again and again.
nil
The song alone was worth it.
The song alone was worth it.
repetitive posts getting annoying same sh*t like always you posted same sh*t some days ago about rtx 3090 running blah blah……..john site becoming boring not gonna lie….if you are running out of ideas don’t post repetitive stuff…simple
+1 for that.
“By running a game at higher resolutions than your native one, you are basically eliminating jaggies as you are supersampling. In layman’s terms, you’re applying extra anti-aliasing.”
Doesn’t cover texture shimmering and pixel crawl which is what the majority of modern games suffer from in terms of ‘aliasing’; simply raising the resolution does nothing for these temporal artifacts. You need a temporal anti-aliasing solution or some kind of temporal reconstruction to eliminate shimmer and crawl and thus have a clean and stable image.
Wrong, super sampling covers all forms of aliasing.
Nope. Doesn’t cover temporal crawl. It’s why TAA was invented.
Super sampling definitely does cover temporal crawls. TAA was invented because normal super-sampling is too expensive.
Nope. Temporal solutions can be just as expensive. You can easily prove super-sampling doesn’t reduce texture shimmering and pixel crawl by simply playing Witcher 3 in 8k, marvel at the shimmering foliage and shimmering metal textures.
That’s because it has wrong lod bias. I have never seen temporal solution that is nearly as expensive as 4X SSAA, let alone 8x SSAA or higher.
I don’t get the fascination with 8K footage… 8K for some AA or 4K jaggies really? You’re seeing any jaggies at 4K?
Plus, no matter the reshade, TW3 doesn’t look cutting-edge anymore… It has a beautiful art direction but it doesn’t achieve photorealism…
Kingdom Come Deliverance gets really close though (video 4 days ago in DD)
Doesn’t cover texture shimmering and pixel crawl which is what the majority of modern games suffer from in terms of ‘aliasing’; simply raising the resolution does nothing for these temporal artifacts. You need a temporal anti-aliasing solution or some kind of temporal reconstruction to eliminate shimmer and crawl and thus have a clean and stable image.
It;s NVIDIA marketing bs.
Oh joy another one. Seriously there is plenty of good PC news better than this filler you keep spamming. This site seems to be getting worse instead of better.