Good news: a new gameplay video for Watch Dogs has emerged. Bad news: this footage was captured from a camera, therefore its quality is pretty bad. Still, we feel that the fans of this title will still be interested in it, so there you have it. This gameplay footage was captured from the Brazil Gaming Show 2013, and was spotted by NeoGAF’s member ‘Hurricane43’. Enjoy! Continue reading Watch Dogs – New Gameplay Footage From Brazil Gaming Show 2013
Tag Archives: Watch Dogs
Ubisoft Talks Watch_Dogs Disrupt Engine, Physics, Global Illumination, City Size, Modding Scene
A couple of days ago, we had the pleasure to interview Dominic Guay, Senior Producer of Watch_Dogs, Jonathan Morin, Creative Director of Watch_Dogs, and Francis Boivin, 3D Programming Team Lead, of Watch_Dogs about Ubisoft’s upcoming sandbox title. Dominic, Jonathan and Francis shared some new tech details about the Disrupt engine, its global illumination solution, its physics and the game’s city size. Enjoy the interview after the jump! Continue reading Ubisoft Talks Watch_Dogs Disrupt Engine, Physics, Global Illumination, City Size, Modding Scene
Watch Dogs & The Crew Delayed To Spring 2014
And another one bites the dust. Ubisoft has just announced that Watch Dogs is delayed to Spring 2014 on all platforms. Yes, this isn’t like the AC4 case in which the current gen version is planned for an earlier release than the next-gen one. And to be honest, we’re not surprised by that announcement. Seriously now, did you expect Ubisoft to release two of its most anticipated games in the same bloody day? No no no and no. Continue reading Watch Dogs & The Crew Delayed To Spring 2014
Ubisoft Explains Why It Created A New Engine For Watch_Dogs Instead Of Licensing One
Well our dear readers, we’ve got some good and some bad news for you today. The good news is that Ubisoft has answered some of our questions about Watch Dogs – a game that most of you are looking forward to. The bad news is that our PC-centric questions remained unanswered. According to the French company, a Q&A that is dedicated to the PC version will go live shortly and will shed some light on the version we’ll be getting. Continue reading Ubisoft Explains Why It Created A New Engine For Watch_Dogs Instead Of Licensing One
Watch Dogs’ Tech Director – PC Specs Not Official, To Be Revealed Soon, Lower Than Previous
Good news for all PC gamers as Watch Dogs’ Tech Director, Sebastien Viard, has confirmed that the previously mentioned system specs for Ubisoft’s title are not official, and that the company will unveil the proper specs for its sandbox title really soon. Not only that, but according to Sebastien, the real specs will be lower than those who reported yesterday. Hooray. Continue reading Watch Dogs’ Tech Director – PC Specs Not Official, To Be Revealed Soon, Lower Than Previous
Watch Dogs – PC System Requirements Revealed – 64-Bit Only, Quad-Cores Minimum Requirement
Ubisoft has just released the PC system requirements for Watch Dogs. Ironically, that’s something we wanted to ask the French company in our upcoming interview but… oh well, we were kind of late I guess. What’s interesting here is that Watch Dogs will be a 64-bit only title, and that – according to its list – will support 8-cores CPUs. Not only that, but dual-cores are not even supported. Watch Dogs is built with a new engine called Disrupt, and we are really curious to see how it will perform on modern-day PC systems. Hit the continue button to read the PC specs for this upcoming sandbox title. Continue reading Watch Dogs – PC System Requirements Revealed – 64-Bit Only, Quad-Cores Minimum Requirement