Treyarch has released a new patch for Call of Duty Black Ops 4. According to the release notes, the November 20th update adds Nuketown to rotation in MP playlists, improves stability by fixing a number of crashes and brings numerous balance tweaks. Continue reading Call of Duty Black Ops 4 November 20th patch brings numerous balance tweaks & stability improvements
Tag Archives: Treyarch
Call of Duty Black Ops 4 October 31st update detailed, full patch release notes revealed
Treyarch and Beenox have released a new major update for Call of Duty Black Ops 4. According to the release notes, the October 31st update allows full parties of 6 to play in Chaos Domination, resolves an error associated with equipping a Signature Weapon, equipping an attachment, then re-equipping the same Signature Weapon and fixes an error associated with removing a Signature Weapon with any attachment equipped. Continue reading Call of Duty Black Ops 4 October 31st update detailed, full patch release notes revealed
Call of Duty Black Ops 4 multiplayer servers now running at 62hz, Blackout still remains at 20hz
Last week, we reported that Call of Duty Black Ops 4’s multiplayer and Blackout servers were running at 20hz. Naturally, a lot of gamers were disappointed by this however it appears that Treyarch and Beenox have significantly improved things as right now the multiplayer modes support 62hz send rates. Continue reading Call of Duty Black Ops 4 multiplayer servers now running at 62hz, Blackout still remains at 20hz
Call of Duty Black Ops 4 October 21st update detailed, Treyarch comments on 20hz server tickrate
Treyarch has detailed the October 21st update for Call of Duty Black Ops 4. According to the team, this patch addresses a crash at the end of matches for Master Prestige players in Multiplayer and Zombies and brings general stability improvements across all modes. Continue reading Call of Duty Black Ops 4 October 21st update detailed, Treyarch comments on 20hz server tickrate
Report: Call of Duty Black Ops 4 multiplayer server send rates have been lowered from 60hz to 20hz
Call of Duty: Black Ops 4 has been available since last week, however it appears that its server send rates have been significantly downgraded/lowered. While the beta supported 60hz rates, the multiplayer mode in the final version supports 20hz rates, making it feel a lag-fest. Continue reading Report: Call of Duty Black Ops 4 multiplayer server send rates have been lowered from 60hz to 20hz
Call of Duty Black Ops 4 update 1.03 released, full patch release notes unveiled
Treyarch and Beenox have released a new patch for Call of Duty Black Ops 4. According to the release notes, this patch will update your game’s version to 1.03 and makes Leaderboards available for Multiplayer, Blackout, and Zombies, addresses an issue where player-created paintjobs may appear corrupted or stretched when placed on weapons and brings general stability improvements across Multiplayer, Blackout, and Zombies. Continue reading Call of Duty Black Ops 4 update 1.03 released, full patch release notes unveiled
First Call of Duty Black Ops 4 patch released, uncaps framerate in battle royale mode Blackout
Treyarch and Beenox have released the first patch for Call of Duty Black Ops 4. This first update was released this weekend and – as you may have noticed while reading our PC Performance Analysis – it completely unlocks the framerate in the battle royale mode, Blackout. Continue reading First Call of Duty Black Ops 4 patch released, uncaps framerate in battle royale mode Blackout
Call of Duty Black Ops 4 PC Performance Analysis
Call of Duty Black Ops 4 has just been released and this time around, Treyarch and Activision appear to have put some effort into its PC version. Treyarch has worked together with Beenox in order to develop the PC version which according to Beenox is not a console port but a separate build that was built simultaneously with its console counterpart. As such, it’s time now to benchmark it and see how it performs on the PC platform. Continue reading Call of Duty Black Ops 4 PC Performance Analysis
Call of Duty Black Ops 4 may support mods, Treyarch will look at adding support post-launch
Treyarch has announced that while Call of Duty Black Ops 4 will not support mods at launch, it will be looking at adding support after the game’s release. Treyarch claimed that it really values the mod community, though it has not 100% confirmed yet whether Black Ops 4 will indeed support mods or not. Continue reading Call of Duty Black Ops 4 may support mods, Treyarch will look at adding support post-launch
Call of Duty: Black Ops 4 Blackout will support 120fps at launch, uncapped framerate for Zombies & Multiplayer
Treyarch and Beenox have revealed some new information about the PC version of Call of Duty: Black Ops 4. According to the developers, the game’s battle royale mode will be capped at 120fps at launch, whereas the Zombies and Multiplayer modes will support uncapped framerates. Continue reading Call of Duty: Black Ops 4 Blackout will support 120fps at launch, uncapped framerate for Zombies & Multiplayer