Tag Archives: The Witcher 3

The Witcher 3: Wild Hunt – Yet Another 1080p Direct-feed Screenshot Revealed

Well, you gotta admit that CD Projekt RED is cleverly doing its best to hype its upcoming RPG by releasing new screenshots almost every day. Today, we are presenting you a new direct feed 1080p screenshot from The Witcher 3, showing Geralt investigating things. The Witcher 3 releases this May. Enjoy! Continue reading The Witcher 3: Wild Hunt – Yet Another 1080p Direct-feed Screenshot Revealed

The Witcher 3: Wild Hunt – Two New Screenshots Revealed

As you may have noticed, yesterday we did not post any new screenshots for The Witcher 3: Wild Hunt. Blasphemy. Blasphemy I tell you. How could this be? Well, in order to redeem ourselves for such a thing, today we present you two new screenshots that have been recently revealed. The Witcher 3: Wild Hunt is scheduled for a May release. We’ve also included a shot – presumably – captured from a preview event, showing Geralt wearing the same outfit from the first “The Witcher” game. Enjoy! Continue reading The Witcher 3: Wild Hunt – Two New Screenshots Revealed

The Witcher 3: Wild Hunt – Even More Screenshots Leaked

These past few days we’ve been noticing a lot of screenshots from The Witcher 3: Wild Hunt being leaked online. Today, we present you seven new images from this highly anticipated RPG. Do note that these images are of low-resolution quality (so no point screaming that the visuals have been, so here is hoping that CDPR will release the direct feed images sooner than later. Enjoy! Continue reading The Witcher 3: Wild Hunt – Even More Screenshots Leaked

The Witcher 3: Wild Hunt – Three New Screenshots Released + Game Map

Lately we’ve been getting a lot of screenshots from CD Projekt RED’s upcoming RPG, The Witcher 3: Wild Hunt. Following yesterday’s story, today we present you three new shots from it, as well as the game’s map (kudos to Guru3D’s member ‘doktor1’ for sharing them). Enjoy! Continue reading The Witcher 3: Wild Hunt – Three New Screenshots Released + Game Map

The Witcher 3: Wild Hunt – New Screenshot Released

A new screenshot from CD Projekt RED’s upcoming RPG was shared on Gamestar’s feature. Since there would be a lot of debate about that image (given that it was scanned by the magazine itself, therefore its quality was not that good), we decided to not share it with you. And thankfully, CD Projekt RED has just released this image, that can be viewed below. Enjoy! Continue reading The Witcher 3: Wild Hunt – New Screenshot Released

The Witcher 3: Wild Hunt – New Gameplay & Technical Information Revealed, Day1 Patch Confirmed

German gaming magazine Gamestar.de had the pleasure of playing The Witcher 3 for two whole days (without any restrictions at all). As we’ve already reported, Gamestar was able to run The Witcher 3 at Ultra settings, and below you can find some new information about The Witcher 3’s gameplay mechanics and tech. Kudos to NeoGAF’s member ‘His Majesty‘ for collecting all the information. Continue reading The Witcher 3: Wild Hunt – New Gameplay & Technical Information Revealed, Day1 Patch Confirmed

The Witcher 3 Runs with 60fps at Ultra Settings on Intel i7-4790 with GTX980, Gets New Screenshot

The Witcher fans, here is something special for you today. Yesterday we reported about the game’s lack of support for DX12 and a draw distance slider. Today, however, we are bringing you some good news (alongside a new screenshot). Continue reading The Witcher 3 Runs with 60fps at Ultra Settings on Intel i7-4790 with GTX980, Gets New Screenshot

The Witcher 3 – Draw Distance Won’t Be Adjustable, No Plans For DX12 Support + 4K Resolution Screenshot

Gamepressure has updated its “The Witcher 3” FAQ with some new information from CD Projekt RED about this highly anticipated RPG. According to the developers, PC gamers won’t be able to adjust the game’s draw distance. CD Projekt RED claimed that most distances (e.g. for meshes) are set in assets, meaning that while there will – probably – be presets to choose from, there won’t be a slider for draw distance itself. Continue reading The Witcher 3 – Draw Distance Won’t Be Adjustable, No Plans For DX12 Support + 4K Resolution Screenshot

CD Projekt RED on Post-Launch “The Witcher 3” Comparisons: “There’ ll be fragments where the game looks worse”

During an interview with GamePressure, Adam Badowski, Managing Director of CD Projekt RED, admitted that there will be some fragments where the game won’t look as good as its first E3 gameplay footage. Adam explained the reasons behind this, so keep reading before deciding to bring the hammer down on CD Projekt RED. Continue reading CD Projekt RED on Post-Launch “The Witcher 3” Comparisons: “There’ ll be fragments where the game looks worse”