NVIDIA’s co-founder Jen-Hsun Huang has issued a statement regarding the infamous VRAM reports surrounding the GeForce GTX 970. Je-Hsun Huang admitted that this memory architecture was created so that reduced-configurations of Maxwell can have a larger framebuffer (otherwise the GTX970 would come with 3GB of VRAM) and that the upper 512MB of the additional 1GB is segmented and has reduced bandwidth. Continue reading NVIDIA’s Jen-Hsun Issues Statement Regarding GTX 970, Admits Reduced Bandwidth for the Upper 512MB
Tag Archives: Nvidia
Overclocking to Return to Nvidia Mobile GPUs
Nvidia seems to have taken notice to all of the negative attention it has been getting lately in regards to their decision to block users from overclocking the mobile GPUs. Nvidia released an official statement on the matter just last night. Continue reading Overclocking to Return to Nvidia Mobile GPUs
Nvidia’s 900M Series Chips Lose Overclocking Ability with Newest Drivers
Nvidia recently confirmed on their forums that the mobile versions of Nividia’s 900 series chips no longer support overclocking thanks to the newest drivers. Continue reading Nvidia’s 900M Series Chips Lose Overclocking Ability with Newest Drivers
NVIDIA GeForce 347.52 WHQL Released, Brings Performance Improvements Across Various GPUs
NVIDIA has released a new driver for its graphics cards, the GeForce 347.52 WHQL. According to its release notes, this new driver is optimized for Evolve, and comes with performance improvements across various GeForce GPUs. Continue reading NVIDIA GeForce 347.52 WHQL Released, Brings Performance Improvements Across Various GPUs
PC Spring Cleaning: Old Nvidia Drivers
Alright Windows Nvidia users it is time for a little spring cleaning. I say Windows users because this guide refers to Nvidia directories in Windows and need not apply to Linux users. Continue reading PC Spring Cleaning: Old Nvidia Drivers
GSync Achieved on a Display without a GSync Module
A couple of weeks ago, an ASUS Norway Support rep inadvertently leaked an early build of the NVIDIA mobile driver. This mobile driver was build (version 346.87) focused specifically on their line of G751 laptops. This driver was posted on an ROG forum by the user Gamenab who supposedly just came across the driver by chance. Continue reading GSync Achieved on a Display without a GSync Module
NVIDIA: “No Plans For An Update Specifically For The GTX970”
A couple of days ago, we informed you about NVIDIA’s plans to release a driver update that will tune what’s allocated where in memory to further improve performance. While those were the exact words of NVIDIA’s forum moderator, it appears that the company won’t release any driver specifically for the GTX970. Continue reading NVIDIA: “No Plans For An Update Specifically For The GTX970”
NVIDIA Is Working On A New Driver Update For GTX970, AMD Mocks NVIDIA’s False Advertising
And that was to be expected. After this whole controversy surrounding NVIDIA’s GTX970 VRAM issues, AMD released an image in which it makes fun of it. As we can see, AMD’s image claims that the VRAM of its Radeon R9 290 graphics cards is exactly what is advertised. Continue reading NVIDIA Is Working On A New Driver Update For GTX970, AMD Mocks NVIDIA’s False Advertising
NCIX Classifies GTX970’s Specs As False Advertisement, NVIDIA’s GeForce Social Media: “We Messed Up”
Things are definitely not looking good for NVIDIA as this whole memory controversy surrounding its GTX970 may force it to do a recall on that particular GPU. On the other hand, NVIDIA’s GeForce Social Media Guy went ahead and claimed that the company messed up, and that he understands PC users’ frustration over this issue. Continue reading NCIX Classifies GTX970’s Specs As False Advertisement, NVIDIA’s GeForce Social Media: “We Messed Up”
NVIDIA’s Moderator Issues Statement Regarding GTX970’s VRAM Usage
After the whole controversy surrounding GTX970’s VRAM usage, NVIDIA went ahead and made a statement regarding this issue. According to the green team, GTX970’s memory is split in two sections; the first section that has a higher priority allocates 3.5GB while the second section allocates 500MB. And while a game can allocate all 4GBs, only 3.5GB are being allocated when a game needs less than that. Continue reading NVIDIA’s Moderator Issues Statement Regarding GTX970’s VRAM Usage