Last month, NVIDIA released a new driver for its graphics card, the NVIDIA GeForce 397.31 WHQL. Among other things, that driver came with a developer preview for NVIDIA RTX ray tracing technology for DirectX 12, as well as official support for Vulkan 1.1. However, it was reported that this driver introduced some crashing issues in systems equipped with the NVIDIA GeForce GTX1060 graphics card. And thankfully, the green team released a new hotfix that addresses these issues. Continue reading NVIDIA GeForce Hotfix Driver 397.55 released, fixes GTX1060 crashing issues
Tag Archives: Nvidia
Steam Hardware April 2018 Survey: AMD noticeably increases its GPU and CPU market share
Steam has revealed its April 2017 hardware survey and from the looks of it, AMD has managed to noticeably increase its GPU and CPU market share. NVIDIA and Intel are still dominating the PC market on the GPU and CPU side, respectively, however it’s great witnessing AMD striking back (after all, this competition will benefit customers). Continue reading Steam Hardware April 2018 Survey: AMD noticeably increases its GPU and CPU market share
Nixxes Software will handle the PC version of Shadow of the Tomb Raider, will collaborate with NVIDIA
Square Enix, Eidos Montréal, and Crystal Dynamics announced they will be working with NVIDIA to develop the PC version of Shadow of the Tomb Raider, the latest entry in the critically acclaimed and award-winning Tomb Raider series. Continue reading Nixxes Software will handle the PC version of Shadow of the Tomb Raider, will collaborate with NVIDIA
NVIDIA GeForce 397.31 WHQL driver is available, adds support for RTX ray tracing tech and Vulkan 1.1
NVIDIA has released a brand new driver for its graphics cards. According to the release notes, the NVIDIA GeForce 397.31 WHQL driver is the first driver offering a developer preview for NVIDIA RTX ray tracing technology for DirectX 12. And as we’ve already stated, the NVIDIA RTX supports the Microsoft DirectX Raytracing (DXR) API on NVIDIA Volta GPUs. Continue reading NVIDIA GeForce 397.31 WHQL driver is available, adds support for RTX ray tracing tech and Vulkan 1.1
AMD’s Vice President & GM Radeon Gaming confirms NVIDIA’s attempts to restrict or block AIBs from selling AMD GPUs
The endless fight between AMD and NVIDIA continues. A couple of days ago, we informed you about AMD officially working with AIBs in order to launch new “gaming” brands for its GPUs. And yesterday, AMD’s Vice President & GM Radeon Gaming has confirmed that NVIDIA has been trying to restrict or blocks AIBs from selling AMD’s GPUs under their already established gaming brands. Continue reading AMD’s Vice President & GM Radeon Gaming confirms NVIDIA’s attempts to restrict or block AIBs from selling AMD GPUs
AMD officially announces that AIBs will launch new brands for its GPUs, attacks NVIDIA’s GPP
Last month, we reported that third-party GPU manufacturers were removing AMD’s graphics cards from their gaming brands. And while some did not believe us, the cat is now out of the bag and all three major AIBs, Gigabyte, MSI and ASUS, have reportedly removed them. Not only that, but ASUS has already created a new brand under which it will be selling AMD’s graphics cards. And AMD has just made it official. Continue reading AMD officially announces that AIBs will launch new brands for its GPUs, attacks NVIDIA’s GPP
NVIDIA will stop releasing Game Ready drivers for its Fermi GPUs
NVIDIA has announced that it will stop releasing Game Ready drivers for its Fermi graphics cards. This means that all of its future Game Ready drivers, starting from those that will be coming out later this month, will only be available on Kepler, Maxwell, and Pascal series GPUs. Continue reading NVIDIA will stop releasing Game Ready drivers for its Fermi GPUs
PC games with minor ray tracing capabilities will come out in 2018
Toni Tamasi, senior vice president of content and technology at Nvidia, told Fudzilla that the first PC games with support for ray tracing will come out later this year. As Tamasi claimed, these first games will not be completely ray traced but instead a combination of traditional shader/rasterization with ray tracing. Continue reading PC games with minor ray tracing capabilities will come out in 2018
NVIDIA CEO claims that the company is nowhere close to meeting the GPU demand
In an interview with TechCrunch, NVIDIA’s CEO Jensen Huang revealed that the green team is currently nowhere close to meeting the huge GPU demand. This appears to be an honest comment as both AMD and NVIDIA cannot keep up with the huge GPU demands these days, especially since all cryptocurrency miners acquiring each and every graphics card they can get their hands on. Continue reading NVIDIA CEO claims that the company is nowhere close to meeting the GPU demand
Unreal Engine 4’s real-time raytracing tech demo was running on four NVIDIA Tesla V100 GPUs
During GTC 2018, NVIDIA revealed that Epic Games’ amazing real-time raytracing tech demo in Unreal Engine 4, Reflections, was running on four Tesla V100 graphics cards. And while it took four Tesla V100 GPUs to power it, it’s pretty incredible that this demo was running in real-time at a smooth framerate. Continue reading Unreal Engine 4’s real-time raytracing tech demo was running on four NVIDIA Tesla V100 GPUs