Tag Archives: Cloud Imperium

Star Citizen’s Social Module Is Now Available To Backers

Cloud Imperium has finally released the Social module for Star Citizen. According to the team, this module represents its first step into Star Citizen’s Persistent Universe. With this module, players will be able to enter your Hangar, load up Arena Commander and take the elevator to explore ArcCorp with other players. Continue reading Star Citizen’s Social Module Is Now Available To Backers

Star Citizen’s Dogfighting Module Is Available To Everyone Until August 19th

Great news for all Star Citizen fans as Cloud Imperium is offering the game’s Dogfighting module for free until August 19th. All you have to do is follow the instructions below, though do note that the game is around 26GB in size (so go ahead and start downloading now). Continue reading Star Citizen’s Dogfighting Module Is Available To Everyone Until August 19th

Star Citizen – Gamescom 2015 Multicrew Video Demo

Cloud Imperium has released a new video, showing a a cut from its Multicrew Demo for Gamescom from its rehearsal series. As the team noted, the Gamescom Event version will be coming soon so stay tuned for more. Until then, enjoy this brand new gameplay footage from this upcoming PC exclusive game after the jump! Continue reading Star Citizen – Gamescom 2015 Multicrew Video Demo

Star Citizen’s FPS Module Delayed Due To Technical Problems & Gameplay “Quality” Issues

Cloud Imperium and Chris Roberts revealed that Star Citizen’s FPS module – a module that was promised to be released to backers in April – has been delayed due to technical problems and gameplay ‘quality’ issues. Continue reading Star Citizen’s FPS Module Delayed Due To Technical Problems & Gameplay “Quality” Issues

Star Citizen Suffers 40GB Assets Leak, Bengal Carrier Rendered in the Consumer Version of CRYENGINE

Star Citizen and Cloud Imperium Games have suffered a massive assets leak. A couple of hours ago, a community manager for CIG posted a screen shot that included a partial URL. Naturally, some people guessed the rest and were able to get on a torrent containing around 40GB of unreleased assets. Continue reading Star Citizen Suffers 40GB Assets Leak, Bengal Carrier Rendered in the Consumer Version of CRYENGINE

Star Citizen – New In-Engine Videos Show New Ship & Damage Model

Cloud Imperium has released two new videos, showing off a new ship (the Retaliator) and the new damage model that will be featured in Star Citizen. Star Citizen looks as beautiful as ever, and has the potential to be one of the best space combat games of all time. It remains to be seen whether Cloud Imperium will be able to deliver on its promises. Enjoy! Continue reading Star Citizen – New In-Engine Videos Show New Ship & Damage Model

Star Citizen – New Trailers Released, Showcasing New Features

Cloud Imperium has released two new in-game trailers for Star Citizen. The first trailer is dedicated to the game’s Arena Commander v1.0 mode that has been recently released, while the second one shows off some new features like MobiGlas user interface and jumpgates/wormholes. Enjoy and kudos to our reader Umair Khan for bringing them to our attention! Continue reading Star Citizen – New Trailers Released, Showcasing New Features

Cloud Imperium On Star Citizen Mods, PC Exclusivity, Graphical Features, DirectX12 & Multi-core CPUs

A couple of months ago, we had the pleasure of interviewing Cloud Imperium’s Engine Technical Director, Sean Tracy, who shared with us some interesting new information about their upcoming PC exclusive space sim, Star Citizen. We talked with Sean about a lot of topics such as the game’s PC-only nature, mod support, DX12, some of the key graphical features of Star Citizen, as well as the game’s PC requirements and its multi-core CPU support. Enjoy the interview after the jump and big shoutouts to Cloud Imperium’s David Swofford as without him, this interview wouldn’t be possible! Continue reading Cloud Imperium On Star Citizen Mods, PC Exclusivity, Graphical Features, DirectX12 & Multi-core CPUs

Cloud Imperium: Star Citizen Unlikely To Support DX10 GPUs Or Systems With Less Than 8GB RAM

Star Citizen is perhaps one of the most visually impressive PC-only titles that are coming to our platform and as you may already know, it’s powered by Crytek’s engine. However, the official PC requirements for its Arena Commanded module seemed quite high. Which made us wonder whether the team would lower them in the near future. Apparently, that’s not going to happen. Continue reading Cloud Imperium: Star Citizen Unlikely To Support DX10 GPUs Or Systems With Less Than 8GB RAM