AMD has finally released a new driver that focuses mainly on Project CARS and The Witcher 3: Wild Hunt. According to its changelog, this driver adds a Crossfire profile for The Witcher 3 and offers up to 10% performance increase on single GPU Radeon R9 and R7 Series graphics products, as well as up to 17% performance increase on Radeon R9 and R7 Series graphics products. Continue reading AMD Catalyst 15.5 Beta Driver Now Available, Improves Performance In Project CARS & The Witcher 3
Tag Archives: AMD
AMD on The Witcher 3 Hairworks Performance Issues, Optimization & Graphics Innovation
It’s been a really tough week for AMD. The Witcher 3 has just been released and according to reports, the game’s Hairworks effects have a huge performance impact on all Radeon GPUs. AMD accused NVIDIA for sabotaging AMD cards in The Witcher 3, and some media tried defending the green team. And AMD decided yesterday to answer a lot of questions that arose during these past few days about its innovations, the Hairworks performance issues in The Witcher 3, and the whole optimization procedure. Continue reading AMD on The Witcher 3 Hairworks Performance Issues, Optimization & Graphics Innovation
Slightly Mad Studios’ Boss: “NVIDIA have not paid us a penny”, AMD Working To Fix Performance Issues
Project CARS has just been released, and a lot of AMD owners have reported performance issues, even when using red team’s high-end GPUs. Naturally, some may have thought that this is may be caused by NVIDIA, however Ian Bell, head of Slightly Mad Studios, claimed that NVIDIA has not paid Slightly Mad Studios a penny in order to intentionally cripple the game’s performance on AMD’s graphics cards. In short, this underwhelming performance is not due to NVIDIA’s “grand scheme.” Continue reading Slightly Mad Studios’ Boss: “NVIDIA have not paid us a penny”, AMD Working To Fix Performance Issues
AMD Explains Two Major Features of DX12 (Async Shaders & Multi-Threaded Command Buffer Recording)
AMD explained today two major features that will be included in Microsoft’s new API, DirectX 12. These two features are Async Shaders and Multi-Threaded Command Buffer Recording. DX12 promises to give extra life to all available older multi-core CPUs, and these two features will be essential to that task. Continue reading AMD Explains Two Major Features of DX12 (Async Shaders & Multi-Threaded Command Buffer Recording)
AMD/NVIDIA Market-Share Graph Shows NVIDIA Conquering, 3 Out of 4 PC Gamers Own an NVIDIA GPU
Beyond3D’s member ‘dbz‘ has shared an interesting graph, showing the percentage of purchased NVIDIA and AMD graphics cards over the past few years. As dbz wrote, this graph was made from aggregated quarterly reports, mainly from Mercury Research with fillers from JPR where Mercury’s figures were unavailable. Continue reading AMD/NVIDIA Market-Share Graph Shows NVIDIA Conquering, 3 Out of 4 PC Gamers Own an NVIDIA GPU
AMD Catalyst 15.4 Beta & NVIDIA GeForce 350.12 WHQL Drivers Released, Optimized for Grand Theft Auto V
GTA V is almost upon us, meaning that both AMD and NVIDIA have released new optimized drivers for Rockstar’s title. AMD’s Catalyst 15.4 Beta comes with Crossfire profiles for a number of titles (like GTA V, Dying Light, Mortal Kombat X and Metal Gear Solid V: Ground Zeroes. On the other hand, NVIDIA’s GeForce 350.12 WHQL comes with SLI profiles for GTA V, Assassin’s Creed Rogue, Oddworld: New ‘n’ Tasty and Project CARS. Continue reading AMD Catalyst 15.4 Beta & NVIDIA GeForce 350.12 WHQL Drivers Released, Optimized for Grand Theft Auto V
AMD Catalyst 15.3 Beta Driver Released, Adds AMD Freesync Tech Support
AMD has released a new beta driver for its graphics cards. The AMD Catalyst 15.3 Beta add support for AMD Freesync technology, includes new Crossfire profiles for a number of games (such as Project CARS, Battlefield: Hardline and Total War: Attila) and improves other Crossfire profiles (for games like Assassin’s Creed Unity, Alien Isolation and Ryse: Son of Rome). Continue reading AMD Catalyst 15.3 Beta Driver Released, Adds AMD Freesync Tech Support
Dawn Engine – First Screenshots Revealed Showcasing AMD’s TressFX 3.0
At this year’s GDC, AMD and Square Enix showcased Dawn Engine; the new engine that will be powering the next part of the Deus Ex series. The slides from that GDC session has just been posted online and below you can view the first tech images from Dawn Engine, showcasing AMD’s TressFX 3.0 technology (the fourth images does not seem to be from Dawn Engine, though we decided to include as it shows off TressFX 3.0’s new Fur support). Enjoy! Continue reading Dawn Engine – First Screenshots Revealed Showcasing AMD’s TressFX 3.0
New AMD Presentation Slide Reveals Details about R9 390X – Supports DX12_3, Packs 8GB of VRAM
A new AMD presentation slide hit the Internet a couple of hours ago, leaking some new interesting information about AMD’s upcoming high-end GPU, the R9 390X. According to the slide, AMD’s R9 390X will pack 4096 shader units, will support DX12 up to Tier 3 (in other words, DX12_3) and will feature up to 8GB of VRAM (basically meaning that we might get an initial 4GB version and afterwards a new updated 8GB version). Continue reading New AMD Presentation Slide Reveals Details about R9 390X – Supports DX12_3, Packs 8GB of VRAM
Rumor: DirectX 12 May Offer SFR & Multi-GPU Support Between NVIDIA & AMD GPUs
Tomshardware has reported an interesting rumor that – if it’s proven to be legit – may change everything we know about multi-GPU configurations. Similarly to AMD’s Mantle, DX12 may offer support for SFR; a technique via which developers will be able to manually, or automatically, divide the texture and geometry data between the GPUs, and all of the GPUs can then work together to work on each frame. In short, it will also let developers take full advantage of the available VRAM found in multi-GPU setups. And while this is great, it’s not what really excited it us about this latest DX12 rumor. Continue reading Rumor: DirectX 12 May Offer SFR & Multi-GPU Support Between NVIDIA & AMD GPUs