2K Games has released the first screenshots and a new gameplay trailer for its upcoming third-person squad-base XCOM title, The Bureau: XCOM Declassified. Set in 1962 at the height of the Cold War, The Bureau tells the origin story of the clandestine XCOM organisation’s first encounter with a mysterious and devastating enemy. The game is planned for an August 20th release in North America and August 23rd release internationally on PC, X360 and PS3. Enjoy! Continue reading The Bureau: XCOM Declassified – New Screenshots & Trailer→
Following the short film based on Splinter Cell: Blacklist, today we present yet another fan-made movie based on another beloved franchise, Bioshock. This movie, called The Brothers Rapture, is planned for a May 13th release and you can find below its trailer. As with the Splinter Cell: Blacklist film, we strongly suggest watching it as it does not seem like a low-budget film. Continue reading Bioshock Gets A Fan-Made Movie – The Brothers Rapture Trailer Released→
Even though we don’t know when Bioshock: Infinite’s first DLC will hit the Internet, we’ve just found out some more details about it. According to the linkedin page of Michael Shahan, senior animator at 2K Games, the first DLC of Bioshock: Infinite will feature a new AI companion. Continue reading Bioshock: Infinite’s First DLC Will Feature A New AI Companion→
2K and 2K Marin, makers of BioShock 2, announced today that The Bureau: XCOM Declassified will be released on August 20th, 2013 in North America and August 23, 2013 internationally on PC, X360 and PS3. Even though this new XCOM game will retain the style of its earlier version, it has abandoned its first person perspective and is now described as a third-person tactical shooter. Continue reading 2K Marin’s XCOM Comes This August, To Be Called ‘The Bureau: XCOM Declassified’→
2K Games has confirmed on its blog that its XCOM FPS title has been evolved and that in the coming days the world will get a fresh look at the long-awaited squad-based tactical shooter. A teaser trailer was released a while back, suggesting that the game may be unveiled on April 26th. Continue reading X-COM FPS Has Evolved, To Be Possibly Unveiled On April 26th→
2K Games and Gearbox Software today announced that the Borderlands 2 Ultimate Vault Hunter Upgrade Pack is now available via digital download across all available platforms. The new downloadable content pack will increase players’ level cap from 50 to 61, as well as unlock a third play through of the game via the Ultimate Vault Hunter Mode, and a new pearlescent-colored weapons tier – the rarest on Pandora. Continue reading Borderlands 2: Ultimate Vault Hunter Upgrade Pack Is Now Available→
A lot of gamers believe that SweetFX is not worth your effort. Well, we are strongly against that logic. We believe that SweetFX can enhance each and every game, and since Bioshock: Infinite has just been released – and has a unique art style – we kind of wondered whether we could boost the game’s visuals a bit while retaining its wonderful art style. Continue reading Bioshock: Infinite – SweetFX vs Vanilla Comparison→
Bioshock: Infinite has been released and it’s time to see how Irrational Games’ title performs on the PC platform. Bioshock: Infinite is the third part in the Bioshock franchise and this time around, Irrational Games did not repeat its earlier mistakes and decided to take advantage of the PC hardware. This means that the PC version comes with higher resolution textures than its console counterparts, as well as with some exclusive DX11 features. Bioshock: Infinite is a DX10/DX11 only title, and Irrational has also implemented an in-game FOV slider, so kudos to the company for at least listening to the PC crowd. Continue reading Bioshock: Infinite – PC Performance Analysis→
Bioshock fans, we got some bad news for you today. It appears that the PC version of Bioshock: Infinite suffers from auto-aim assist while entering the iron sight mode. At first, this bug was reported to be present once players plugged in a gamepad, however this issue can be spotted even if you’ve never used a gamepad (as we’ve encountered it ourselves during our playthrough). This issue/bug seems like a leftover from the console version, as this auto-aim assist is something common for most console games. In order to fix it, PC gamers will have to start the game with a controller plugged in, disable aiming assist in the Controller Options and unplug the controller. You can find a video demonstration below, and we should note – once again – that this bug is present even if you haven’t used a gamepad before. Continue reading Bioshock: Infinite – PC Version Suffers From Auto-Aim Assist In Iron-Sights Mode→