Bioshock: Infinite – SweetFX vs Vanilla Comparison

Bioshock Infinite v4
A lot of gamers believe that SweetFX is not worth your effort. Well, we are strongly against that logic. We believe that SweetFX can enhance each and every game, and since Bioshock: Infinite has just been released – and has a unique art style – we kind of wondered whether we could boost the game’s visuals a bit while retaining its wonderful art style.
As we’ve said and before, Bioshock: Infinite is like a fairytale, and that’s why we decided to boost the game’s colors. By doing that, we managed to achieve more appealing visuals, that are coupled with some sharpening, contrast adjustments and negative tweaks to the exposure and bleed effects (in order to avoid the ‘blindness’ side-effect from the light sources).
We should also note that we used an extended version of SweetFX 1.4 that adds a new filter called ‘TV Levels’. This filter tweaks the game’s shadows and lights better than the Gain levels that are currently available in the common versions of SweetFX 1.4.
Those interested can download our config from here. In order to make this work, players will have to unpack the entire zip file in the Win32 folder, located at Bioshock Infinite/Binaries. Do note that if you use FRAPS or EVGA’s Precision (while running the game) the SweetFX mod will be disabled. Therefore, make sure to run the game without those programs running in the background.
As usual, the modded screenshots are on the left while the vanilla are on the right.

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John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email