Naughty Dog’s Environment Artist creates Half-Life: Black Mesa-inspired scene in Unreal Engine 4 [Finished]

Back in February, we informed you about a new environment in Unreal Engine 4 that was inspired by Half-Life: Black Mesa Source. And today, we are presenting you the final screenshots from that project.

This environment was created by Naughty Dog’s Environment Texture Artist/Shader, Rogelio Olguin. Olguin has worked in the latest games of Naughty Dog, such as The Last of Us and Uncharted 4: A Thief’s End. And to be honest, it’s really cool witnessing artists experimenting with different engines.


John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email