Naughty Dog’s environment artist recreates Half-Life: Black Mesa scene in Unreal Engine

Rogelio Olguin, Environment Texture Artist/Shader at Naughty Dog, has been experimenting with Epic’s engine and has recreated a scene from Half-Life: Black Mesa in Unreal Engine. This is a really cool recreation and we are pretty sure that some of our readers will want to see what Naughty Dog’s developer has achieved in Unreal Engine.

For what it’s worth, it took Rogelio almost four months to create this scene in Unreal Engine. Naturally, Rogelio did this in his free time.

Rogellio used the following image as a reference. As we can see, there are some differences between them as Rogellio did not want to create the exact same scene in Unreal Engine.

It’s really interesting witnessing developers experimenting with other engines than the ones used for their games, which is why we wanted to share this recreation!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email