Here are the first screenshots from DICE’s Frostbite 3 Engine using real-time ray tracing

At GDC 2018, DICE showcased its Frostbite 3 Engine running real-time ray tracing via NVIDIA’s RTX and the Microsoft DirectX Raytracing API. And while they are not looking as impressive as Epic’s Star Wars demo, they may give us an idea of what we can expect from the first PC games that will be using it.

As the team stated, it was able to migrate Frostbite’s lightmap and irradiance volume renderer to GPU using Microsoft DirectX Raytracing (DXR) first on NVIDIA RTX technology.

It will be interesting to see whether any game using the Frostbite Engine in 2018 or 2019 will take advantage of this hybrid rasterization/hybrid model. From what we know, the first games that will benefit from it will release in 2018 and one of them is Metro: Exodus.


John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email