Marvels Avengers new screenshots-2

Marvel’s Avengers Beta cannot run on NVIDIA RTX2080Ti with 4K/60fps even on Low Settings

The Open Beta phase for Marvel’s Avengers has been launched and PC gamers can finally test this game before purchasing it. And while Nixxes Software has released a performance update for it, the game still suffers from major optimization issues.

Let’s start with the bad news. NVIDIA’s most powerful GPU, the NVIDIA RTX2080Ti, is unable to offer a 60fps experience in 4K… even on Low settings. Yeap, you read that right. Even when using Low settings, you’ll see framerate drops below 45fps. Below you can find some screenshots showcasing this underwhelming performance on the NVIDIA RTX2080Ti.

Marvel's Avengers 4K/Low Settings-2Marvel's Avengers 4K/Low Settings-3Marvel's Avengers 4K/Low Settings-4Marvel's Avengers 4K/Low Settings-5Marvel's Avengers 4K/Low Settings-6Marvel's Avengers 4K/Low Settings-1

What’s really funny here is that the performance difference between Ultra and High settings is only 6fps. We seriously don’t know what is going on here. Theoretically, the game should be running better. So yeah, Nixxes will have to further optimize this game via post-launch patches (because let’s face it, the team won’t be able to fix these performance issues by the time the game launches next month).

From the looks of it, the game’s graphics settings are busted. That, or there is something else going on in the background that hammers the GPU performance. I mean, the NVIDIA RTX2080Ti can maintain a constant 30fps experience at all times in 4K/Ultra settings. So basically, we are looking at a 15-30fps improvement when using the Low settings which is as underwhelming as it can get. Bottom line is that you can’t get a 4K/60fps experience in this game. We know that some PC gamers are willing to sacrifice settings in order to hit that 4K/60fps goal. However, that can’t really happen in this game, even when using an RTX2080Ti.

On the other hand, our NVIDIA RTX2080Ti was able to run the game at 2560×1440 on Ultra settings with mostly 60fps. We did notice some drops to 45fps when there were chaotic battles. Still, the game is more than enjoyable with those settings, and its AA solution is also great. Thus, we strongly suggest using a 1440p resolution with your high-end GPUs.

It’s also worth noting that we did not experience any major stuttering issues. There were some minor stutters here and there, especially when the game was loading new areas. However, everything was smooth for the majority of the game.

Here are some screenshots from the game at 1440p on Ultra settings.

Marvel's Avengers 1440p Ultra Settings-1Marvel's Avengers 1440p Ultra Settings-2Marvel's Avengers 1440p Ultra Settings-3Marvel's Avengers 1440p Ultra Settings-4Marvel's Avengers 1440p Ultra Settings-5Marvel's Avengers 1440p Ultra Settings-6Marvel's Avengers 1440p Ultra Settings-7Marvel's Avengers 1440p Ultra Settings-8Marvel's Avengers 1440p Ultra Settings-9Marvel's Avengers 1440p Ultra Settings-10Marvel's Avengers 1440p Ultra Settings-11Marvel's Avengers 1440p Ultra Settings-12Marvel's Avengers 1440p Ultra Settings-13Marvel's Avengers 1440p Ultra Settings-14Marvel's Avengers 1440p Ultra Settings-15Marvel's Avengers 1440p Ultra Settings-16Marvel's Avengers 1440p Ultra Settings-17Marvel's Avengers 1440p Ultra Settings-18Marvel's Avengers 1440p Ultra Settings-19Marvel's Avengers 1440p Ultra Settings-20Marvel's Avengers 1440p Ultra Settings-21Marvel's Avengers 1440p Ultra Settings-22Marvel's Avengers 1440p Ultra Settings-23Marvel's Avengers 1440p Ultra Settings-24Marvel's Avengers 1440p Ultra Settings-25Marvel's Avengers 1440p Ultra Settings-26Marvel's Avengers 1440p Ultra Settings-27Marvel's Avengers 1440p Ultra Settings-28

95 thoughts on “Marvel’s Avengers Beta cannot run on NVIDIA RTX2080Ti with 4K/60fps even on Low Settings”

  1. With the push of RT and unoptimized games, it’s safe to say that a 2080ti is the perfect card for the next 7 years to play at 1080p on ultra settings with RT and have the fps over 60. What a time to be a gamer…

    1. Uhm… Welcome to a console transition year. Is this your first or something? New consoles means pc gaming gets to take another step forward.

      This game is a*s so I’m not defending it but if someone bought a 2080ti and expected to play at 4k60 ultra for more than a year then that person is insane. It has limited rt hardware and with games using more and more volumetric effects, tesselation, pom, and massive amounts of post effects you can’t expect yesterday’s GPU to keep up with tomorrow’s games.

      That’s why so few games use ray tracing. The 2000 series was just the beta test.

      1. Ray tracing is going to be a big step for games. It’ll save a lot of time at the expense of resources often wasted away on stupid things anyways.

  2. This game dosent even look good to deserve a high end graphics card. Another poor optimization incoming and hopefully next gen games can help since the boxes have similar architecture has the PC.

      1. Yeah well similar isn’t same. An apu has 1 huge advantage and that’s the fact that it uses shared memory.

        That’s why the batman pc port was horrible. They didn’t change the code for memory and it led to horrid performance on PC until they released the fixed version months later.

        1. Hmm… So like HZD on PC ? Because nobody can convince me that an PS4 game, even running in the original console settings with just the resolution tuned up should be using up 7gb of vram.

    1. Despite it’s “look” it actually uses very complex meshes everywhere, high detail models and TONS of post effects. It’s probably the post effects killing performance.

      That or this build is still optimized to run on an apu like Batman was when that debacle happened on pc. Having that shared memory can lead to some significant performance gains but when you port to pc you need to change a significant amount of code to make it run properly… Buuuut they should have that experience since this is the same engine Rise of the Tomb Raider ran on and that game looked great and ran just fine.

      1. dude bad graphics and bad performance IS why it’s called bad optimization. no one cares (and they shouldn’t) about the complex stuffs behind the scene. from a consumer point of view if it looks bad I would expect it to run well and vice versa, defending it with “we have tons of post effects running on the background and the meshes are very complex you have to understand” is not going to cut it

      1. Notice how 3 of the downvotes to my original comment are from sock accounts and the one account with viewable comments is from an SJW who’s,

        – defending Disney Star Wars
        – stated “hope Rey is gay”
        – defending Mass Effect Andromeda
        – said that Rogue One made them ‘cry multiple times’
        – discussed “queer” issues many times
        – crying about “sexist tropes”
        – commented on shipping with other weirdos
        – thrilled that Link in Zelda BotW looked “feminine”
        – made several comments about “lesbian representation”

        These are kind of people and fake sock accounts created by existing downvoters who are doing the downvoting here at DSOG and getting their panties in a bunch over SJW Marvel. Hilarious!

          1. I’m laughing hard at the bunch of clowns and freaks shown to have been triggered by my reply to roflcake, lol.

            Articles about SJW Marvel (as opposed to Marvel) really do seem to bring out the kind of weirdos and freaks who otherwise don’t often, if at all, visit DSOG.

      2. I’m a marvel fan. Doesn’t take a mystic to point out how bad this game looks. That guy isn’t a marvel fan if his standards are that low.

  3. The only low IQ subhumans excited for this POS are $ony fanboys just because Spider-Man is exclusive to their pile of turd console.

      1. Why do you all have to be so offensive in chats? I mean, what did the user to whom you replied so rudely said wrong? It’s his personal taste, his opinion! people like you have no right to judge and should be banned from the internet!

        1. Banned from the internet, lol.

          If that’s your take, commie, you should be banned from oxygen. Then again, doesn’t sound like you take a healthy amount of oxygen in as is. Good luck.

          1. WoW! other offenses! I see that you are very good in this discipline! congratulations ??????…. I give you an advice: Limit yourself to having this attitude only in chat, don’t do it in real life without a keyboard and behind a monitor, otherwise sooner or later someone will break your face!

          2. Yeah, I’m a boxer you loser. People walk over guys like you, not me. The key difference here is that you’re a snowflake that can’t handle the heat. How on Earth have you not killed yourself? You’d be laughed out of any trade so fast with those feelings you’d be flipping burgers in no time. Let me help you out with your snowflake problem a bit, I’ll click a magic button that solves your problem. Enjoy your bubble, loser.

  4. Nixxes never fails to offer crappy running games.let’s see if some morons are gonna suck their balls the same way they did for tomb raider and deus ex games.

    1. Nixxes sucks for sure. Some people have great luck with them, but a ton of people have horrible problems. I think they design their ports for one CPU/GPU combo. If you have it, great. If not, you’re in for a rough ride.

        1. Google any game ever made by them with the word unoptimized behind it. Some threads of complaints near the 1000 comment marks. Get out of your little bubble.

    2. Dude, what?
      The PC ports of Hitman Absolution, Sleeping Dogs, the Tomb Raider Reboot trilogy, Deus Ex Mankind Divided and even even Human Revolution (original version, not DC) are masterful PC ports.

      If Nixxes can’t do the port justice, no one can.

      Hell, Rise of the Tomb Raider was one of the first DX12 games on the market and it happened to be one of the first games where DX12 actually improved performance vs DX11 (shockingly, even on Kepler GPUs, which is the worst uArch support DX12. Not even gonna acknowledge DX11_0 feature level on Fermi)

      1. I’ve played every port they’ve made and I had issues with every one of them. Rise of the tomb raider dropped into single digits of performance for the first 3 months it released until they finally patched it multiple times to fix it. It was horrible.

          1. Nah, you need to upgrade or fix some major software conflicts.

            Anyways, have a good one.

      2. oh god,your standards are too low for a masterful pc port.what a joker you are.i don’t know about sleeping dogs but all the other games you named simply suck seeing their level of graphics and the system they need to run well.

        1. All games are extremely scalable, run extremely well, they’re based on high end visual console games AND push beyond what the games could achieve on consoles.

          If that’s not a good port, I don’t know what is.

          1. you clearly have no idea of a true good looking optimized game.suck nixxes balls. no more to say.

          1. LOL. Samey every game ever syndrome with far too many scripted moments. I want a Tomb Raider game, not a wannabe Uncharted game that holds your hand through clumsy movement mechanics and terrible TPS gameplay.

            They’re fantastic games for casual consumers that just want to look at pretty things and press buttons. If that’s you, that’s OK. Just don’t try to convince me that game isn’t sh*t by any measurable standard set by games of the same genre, year and budget. Rise had so many God damn bugs I’m shocked you bothered lumping it in.

    3. Nixxes does just fine when they are given the proper amount of time for a port AND the funding to patch as needed.

      When any company is rushed this is the result. Doesn’t matter who they are.

      1. your wrong man.nixxes simply offers crap.ofcourse time plays a part but they have offered too much crap.

      2. your wrong man.nixxes simply offers crap.ofcourse time plays a part but they have offered too much crap.

  5. It’s a snooze fest, I did not even finish the second mission because it oozes boredom at every corner.

  6. How is that even technically possible, in what kind of monster PC did they design the game ?

    Also hasn’t this game been delayed quite a lot ? How did it run before the delay ? In like 3 FPS ?

    1. No.
      It’s time for devs to move they lazy a*s and optimize the game on engine level not by using some 3rd party tech just to gain few fps.

      1. Agreed. DLSS is great but it shouldn’t be used as a crutch. Like Death Stranding shouldn’t need DLSS2 to run at 4k60 even on a 2060. As long as you have a modern gpu with 8 giga of vram that game should have ran fine but they knew they could use DLSS2 as a crutch.

      2. Implementing DLSS or some other similar technology is easier though than each and every dev team optimizing their games. And there is so much you can do in optimizing before you start to see quality drops. Because in essence optimizing is general improvement on the code and then dropping on quality in areas and places where it cannot be seen during gameplay..

      3. YOU’VE GOT A POINT THERE! DLSS or similar technologies should be used as a leverage to enhance even further graphical fidelity while maintaining acceptable performances and not as a crutch to hide poor optimization!

  7. Garbage looking trash. No wonder they did not bothered with optimization. Not even worth pirating dis shet.

  8. So it’s gonna be fubar like every pos live service game.
    But this one is going to be different right? Is more cinematic after all.

  9. Just a thought… But maybe the pc version of the game is designed for ampere and big navi. Kinda like Control. The problem is turing still isn’t great with dx12. It’s an architectural issue.

    I have a 2080ti ftw3 ultra and I played the game with max settings at 1440p and it was 60fps during gameplay but anytime a cinema began it would drop to like 15-30. When running it at 4k I would bounce between the mid 50’s and high 30’s during gameplay but again during cinemas it dropped significantly.

    The engine isn’t the issue because it’s the same engine that’s been powering tomb raider since 2013? Yeah they have improved the rendering pipeline but Rise of the TR ran fine (with rtx off) so… Old build? Delay needed? Who knows…

    What I do know is the gameplay was boring as ****. I didn’t feel powerful as thor or the hulk and iron man flies waaay too slow.

    Actually they should just turn anthem into an iron man game lol. Just don’t limit flight by needing to cool down and also make it a bit faster and anthem is an excellent iron man simulator lol

      1. Yeah.. uhhmmm, you have absolutely no way of knowing that.

        Did you develop the game? The demo? Working on the port?

        Do you even know what unoptimized means? It’s a word that gets thrown around way too often and incorrectly.

        Considering what I saw I’d guess the demo needs changes to the way it access’s system memory. Just like Batman.

        I won’t just a games performance based on a demo, I will judge the garbage gameplay.

        Buuut you literally have no idea whether the “best experience” was designed for hardware that isn’t out yet or not.

        The 2080ti is not enough for this games max settings at 4k. That much is clear from looking at the visuals. It’s also clear that the settings in the demo are broken and changing them doesn’t do much of anything… But I still managed 1440p60 no and 4k almost 60 and that’s with an i7 5820k which isn’t exactly the latest a greatest cpu… Although mine does go up to 5.4ghz stable but I run it at 4.4

        Try making a game.. then we can talk about optimization.

        1. Anything thats runs slowly on 2080Ti is broken and unoptimzed trash, fact.
          The first screen especially when they floating over the sea and look at the bridge and ships below it, looks like PS3 game running on emulator, maybe even worse.
          Too many kids here are bootlickers that allow devs to sell them broken trash and then happy to pay for it.
          Im not even mentioning the fact that this COMMERCIAL Game is Extreme Left political propaganda sold as game.

          1. lol that’s not true at all. First off I’m not nor will I ever buy this avengers game even if performance is perfect.

            Now… Let’s look at a game that is a perfect example of being designed for the “next gen” of hardware.

            Control! Control is a gorgeous game… Stunning in fact. It was also designed for something with more RT hardware than the 2080ti or even the RTX Titan. It can use DLSS as a crutch until we get there but if you are playing that game with ray tracing then even the 2080ti needs the render resolution set to 1080p to get a locked 60fps. DLSS2 will upscale that to 4k but the game looks better at native 4k with TAA.

            It’s also a highly optimized game, it has to be due to how hard it pushes hardware. The same can really be said about metro exodus. With RT on ultra and the game on extreme the 2080ti can’t run it at 4k60 because those settings combined were made for the next round of hardware…metro 2 was the same and so was metro 2033 redux.

            There will ALWAYS be games that run on current hardware but are designed for something better. It’s just the way of things. You can’t always assume you can max out a game not can you say it’s unoptimized because you can’t.

            You see more of those games as we approach a new console generation or when a big new feature is introduced on PC… like ray tracing. The first gen of rtx cards barely do what they were intended to do.

            That said they accomplished the goal of showing ray tracing is a huge benefit. Now they need to be able to accomplish the same level of ray tracing we currently see but without the performance cost which averages 50%.

            Lastly DLSS 2.0 should never be used as a crutch to say oh look 4k60! At least not on the high end cards.

            Lastly 2.0, a perfect example of DLSS 2.0 being used as a crutch to fix a very unoptimized game is death stranding. That ps4 game doesn’t run at 4k60 without it… That PS4 game… Seen the performance of horizon Zero dawn lol? It’s horrible!

          2. It was proven that Control looks better with DLSS 2.0 then native 4K with TAA, there are many screenshots comparisons and videos.
            DLSS 2.0 is finally doing what it supposed to do.
            Also Control has RT behind it there is reason why its slow, disable RT and it runs much faster.
            As far s optimizations go, Control is also somewhat unoptimized, why am i saying this because the company behind it uses unoptimzed engine and they lazy sobs, and their previous game Quantum Break wasn’t anything special yet without that 4K upscaling that they use it doesn’t run 4K/60 even on 2080ti [and it was 1080Ti generation game] and it has no RT, as far as special effect its nothing special, there are better looking realistic style games that run much better like Detroit and Death Stranding.
            Remedy Entertainment doesnt know how to make a good game engine I wish they just used Unreal.
            BTW all Control’s RT optimizations and DLSS implementation was done with the help of Nvidia.

            As far as DLSS 2.0 goes, it makes games look better, im not against it.

            This marvel avengers game doesn’t have anything new or special to be such hard game to run, also no RT, it doesn’t do anything that wasn’t done before, hell PS4Pro Spiderman is not worse looking and in parts even better and that runs on ancient hardware

          3. Wow you drink the kool aid don’t you lol

            No Control does NOT look better using dlss 2. It creates tons of shimmering on objects it shouldn’t. Running native with TAA doesn’t have that problem nor the ghosting issue and other visual errors created by DLSS2.

            Of course it runs slower with ray tracing… That was kinda my point. It was made to show off ray tracing and it does just that and they future proofed the visuals by including DLSS so it could be played on current cards but will really shine on the upcoming ones that have enough rt hardware to actually handle the game.

            No remedy doesn’t have an unoptimized history or engine. They had 1 game that ran… Oddly and that was quantum break. It used a new upscaling method that worked quite well actually. The problem was it was designed for the Xbox and upscaling without ondie esram caused issues which is why they didn’t use it in Control.

            Perhaps if you had a clue what you were talking about you might have noticed remedy ALWAYS pushes boundaries. They have since max payne and always will.

            Quantum break runs just fine at 4k on my 2080ti but not my 1080… Because it was designed to be future proofed. When it came out 1080p was the standard but the game looks absolutely amazing in 4k… In fact it looks better than most games that come out today.

            Perhaps the issue is you. Between not understanding how hardware and software interact, what optimization actually is and having a potato you just write anything you can’t run at whatever settings you want unoptimized.
            Ignorance isn’t bliss, at least not when you try to push it on others. ?

          4. You just a hater, DLSS has much more detail and no shimmering.

            Digitalfoundry has article and comparison tool, if you open it and compare you’ll see that 1440p DLSS 2.0 looks superior to 4K/TAA and even FHD DLSS 2.0 is superior in many place like the second image of zoomed up hair, you can see that even FHD DLSS 2.0 resolves much more hair strands vs native 4k/DLSS just has transparency holes.

            DLSS 2.0 has zero shimmering in FHD and above, you just repeat baseless comments. I seen shimmering in 540p DLSS to 1080p, whos going to use that low res anyway the higher the better, 1440p is perfect and even if i had the speed but game supported DLSS 2.0 ill be using 1440p + DLSS 2.0 over native 4K.

            Remedy always made horrible optimized games, Alwan Wake was running 960x540on xbox 360.

            You are lying, Quantum Break doesn’t do 4K/60 on 2080Ti, I just re-checked again, i was getting 80fps on 4K/Ultra with default settings aka Upscaling ON, with upscaling off, VSYNC off i was getting 42fps, with AA off 47fps
            I tested early in the game when you just start the game, enter the university then down to a lab and looking at the center of the room there is ball with red pins [Looks like Sea mine].

            Remedy is a left handed team of imbeciles, they never made good running games like say ID does or many other studios. their games look generic, simple yet doesn’t run on properly on top gaming PC.

            https://uploads.disquscdn.com/images/53f20775377497616c89bf647731495ae765aff9d7024e281353f5782bc5d6c5.jpg

            I noti

          5. 1440p DLSS2.0 still has tons of rendering errors so don’t give me that line about hair that you will NEVER SEE during gameplay.

            Also you can’t play render res 1440p in Control and get 60 fps with all settings maxed including ray tracing features on a 2080ti. Sorry, not happening.

            Lastly Quantum Break was NEVER designed to be played without using it’s odd upscaling so shutting it off then whining about performance doesn’t make sense. Of course there’s no reason to shut it off because the game looks fantastic on my 65 inch 4k OLED so… there’s that. Like I said before QB still looks better than most new games despite its age…so I don’t know why you would whine about it.

            I’ve seen every digital foundry video, I know exactly what they said and I never denied it. What they didn’t talk about is the random and frequently occuring visual bugs that DLSS 1 & 2 cause to happen.

            Also you didn’t just download the game and check so get out of here. The only person who would hate on Remedy is one with midrange hardware. So go cry in your corner, I’m sure some day you will have a decent gaming pc.
            Insulting Remedy… Wtf is wrong with you? They tell some of the best stories in gaming and have been since the late 90s while still remaining independent. You are seriously going to hate on an indie dev because ONE game doesn’t run perfect? A game that was designed for a underpowered console so it used a weird upscaling tech that actually works amazingly well on said console long before we had more modern techniques.. jesus. They were years ahead of their time with that idea and you’re pissing and moaning.

            You do realize that it upscaled the game by like 50% on the base xbox right? Yet despite that you couldn’t tell it was running at a significantly lower resolution… Wow dude. 1 game. To hell with everything they make!

            Grow up.

          6. Everything you said just a bunch of baseless, facktless empty words, there are no rendering errors in DLSS 2.0 and thats it.

            It doesnt matter what QB was “designed” for, they bunch of left handed Cretins that doesnt know how to code and want to save money, so instead of optimizing the engine they included a cheap upscaling feature that is still needed a full generation later.

            Nobody cares if you think it looks great or not, many games “look” great even from ps2 and ps3 generation, especially running on emulators, it doesn’t mean they technically advanced and using modern technologies.

            Remedy are bunch of indie devs that trying to sell us cheap A+ games as AAA.
            I dont need to download QB, i have it installed since the year it came out.
            Stop being a teenage’tard.

            https://uploads.disquscdn.com/images/24f63496d292a37d4de52bb6fd8295ce65dfa9828d3c78b03b052dbd75157482.jpg

          7. Are you dense? No… Games from the ps2 era don’t “look great”. They might have a great arr style but that’s completely different than looking great on a technical level.

            QB also isn’t new nor is it’s technology yet if you load it up today it has better character models, animation, textures and post effects than many games that are brand new. This despite the fact that it was made for the base Xbox one and the engine was specifically designed for that console.
            Remedy created their own upscaling technology at a time when nobody was scaling to that degree on anything but purpose built $400 scalar chips… They did it in software but more importantly the lessons learned helped develop modern software upscaling and reconstruction.

            You have absolutely no idea wtf you are talking about. Plain and simple. Forget remedy… You are a gamer not a developer and that is staggeringly obvious. There’s nothing wrong with it either but the fact that you are running your mouth without a damn clue about the subject is strikingly ignorant.

            So you go on believing those odd made up things that live in your head but just know that any developer who sees you blabbering will have a nice chuckle at your expense.

            If I were as ignorant on such a topic I certainly wouldn’t harass people about it but apparently that’s your go to move.

            So.. we are done. I’ve said everything I had to say (more than once at this point) and you… Well you really haven’t said much of anything lol. At least not anything based in the realities of the world we live in.

          8. Just admit it, you are a Remedy fan, thats why you so buthurt.

            You are extremely naive and with such life views, you are easily scammed, abused and used, your type of people always get f**d by someone, something and especially woman that eventually leave you with your underwear at best case, and homeless.

            Any game that doesnt run 4K/60 Ultra on 2080ti is unoptimized trash, the thing is and its no secret that PC gamers always get rammed from behind, the “devs” dont want to waste manpower to optimize their games becuase the PC gamers can always “power trough”, and so we have this sicrcle of sh*t games and need to buy ever faster hardware.
            While PS4Pro has such Graphic gems like GoW, U4, TLOUS2, Detroit, HZD, HoT and so on, all running on potato hardware, smooth with AA and looking great, then when the same games come to PC and running on hardware 10 times more powerful with faster CPU that can chew trough PS4 and best GPU there is right now, they suck.

            Same was last gen and before and always, Executive console games get optimized while multi-platforms and PC games run like trash, they are the reason of the never ending graphics race and high prices of GPUs.

            You also wondered about good looking PS2 games, well for the Classical gamers they all look better then modern games, but honestly if we take such examples as FF10/12, GoW2, MGS 2 and 3, DmC 3, RE4, SH3, SoC, ZOE2, late racing games and run them on emulator in 4K+AA with Widescreen hack, they look great even by modern standards, not AAA graphics anymore but great indie games graphics with AAA gameplay and story [good story and gameplay doesn’t age]

  10. Umm, okay. It’s the beta, it’s not fully optimized yet. You could also argue this game was intended to run on the next generation of hardware, the RTX 3000 series or RX 6000 series cards. Also, who the freak PC games in 4K? Stick with 1440p for now, it’s more than enough.

  11. First thing I thought when I saw this was, “Just play on 1440p or 1080p” but then I thought about it properly

    Other modern games CAN run on 4k and even on high settings

    Over here, we have a 2080ti trying to get 60fps on LOW SETTINGS.. f*king unacceptable, doesn’t matter if it’s some v0.0069 super mega early beta, this game optimization is sh*t. Failure of a dev team

    1. I’m not defending this game because it’s garbage but you do know that there will always be games that push the limits.

      Control is a perfect example. It’s absolutely gorgeous… And obviously designed to be experienced on a GPU with more rt hardware than a 2080ti. It was really made for ampere but thanks to DLSS it will still look and run well on today’s hardware but that game at native 4k with TAA looks much better than output 4k using DLSS2.0

  12. just reminds me how little effort everyone puts into the PC. modern gpus are so immensely powerful that everyone just thinks PC gamers can brute force it, but imagine how good games could look and how well they could run if they would put the time in. games like DOOM and MGSV run so fantastically, they both looked great when they came out and run 60+ fps at max on my gtx 970. imagine how good they could look if a game like this or some RPG had that level of optimization but targeted more modern and powerful gpus with the graphics to match (on higher settings). maybe with the new Xbox and PS being more powerful and PC-like we’ll start to see that

    1. I’m sick and tired of people thinking this “PC-Like” notion. They might be the same architecture but they are NOTHING alike. The work still has to be done for both.

    2. Mgsv was literally designed to run on a ps3 and doom on a Xbox 1 at 60fps those are some big design limitations so of course they run great on pc.

  13. I have massive fps drops to 10fps on my GTX 1070 and I7 2600K. This game runs like crap all the time, even in small rooms with nothing I see 50-20 fps. 1440p and mix of medium and high settings.
    ps. Gameplay is fu@ked. Hulk is weak and the combat is a spam fest with input lag.

  14. It’ll likely be fixed. However, it won’t change the painfully bad gameplay. Smash button with favorite hero. Unless you like Spiderman, in which case only play him here.

    Yep. DOA. It’s everything people don’t want to play. Ultimate Alliance did a better job.

  15. And of course the libfith had to shove the token diversity hire and muz terrorist c**t Kamala to show how “diverse” they are.

  16. If it dosen’t support “stuttering” i am not gonna buy the game
    Whats the point of playing if it dosen’t stutter its not next gen!

  17. Optimization is one thing, future proofing to allow better graphics over time is another. IMO, any new game with maxed out performance in 4k should set a target of 30fps. This way as graphics cards and drivers improve, your fps will go up and you game gets better. I miss the days of Crysis when max graphics settings crushed everything! I loved seeing those amazing graphics even with sub 30fps. This is how it should be imo. I don’t want watered down graphics just to hit 60fps on a graphics card that is getting replaced in a couple months!

  18. No idea what setup you are on, but I played the beta at full Ultra setting with the High Def pack installed at 4K on a 32 inch G Sync Predator Monitor with an RTX 2080 Super and had no issues maintaining 60 FPS. Had a few crashes out of the 15 hours we played.

    Granted, this is a beta and there are not any optimized Video Drivers even out yet for the game. but over all the game played pretty well. Several of my fiends who have a very similar setup to mine had about he same results.

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