Destroy All Humans! Remake screenshots

Destroy All Humans! Remake PC Performance Analysis

Destroy All Humans! Remake releases later today on the PC via Steam. Since THQ Nordic has provided us with a review code, we’ve decided to benchmark the game and see how it performs on the PC platform.

For this PC Performance Analysis, we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz, AMD’s Radeon RX580 and RX Vega 64, NVIDIA’s RTX 2080Ti, GTX980Ti and GTX690. We also used Windows 10 64-bit, the GeForce driver 451.67 and the Radeon Software Adrenalin 2020 Edition 20.7.1 drivers. NVIDIA has not added any SLI profile for this game, meaning that our GTX690 performed similarly to a single GTX680.

Destroy All Humans Remake CPU scaling

Black Forest Games and Pandemic Studios have added a respectable amount of PC graphics settings. PC gamers can adjust the quality of View Distance, Anti-aliasing, Post Processing, Shadows and Textures. There are also options for Visual Effects, Foliage and Landscape Tessellation.

Destroy All Humans! Remake PC graphics settings

Before continuing, we should note that the game does not come with any built-in benchmark tool. As such, we’ve benchmarked the first three single-player missions. Furthermore, the game is capped at 120fps.

Destroy All Humans! Remake uses Unreal Engine 4 and does not require a high-end CPU. In order to find out how the game scales on multiple CPU threads, we simulated a dual-core, a quad-core and a hexa-core CPU. Thus, we are happy to report, that the game can run with 60fps even on a dual-core CPUs.

With Hyper Threading disabled, our dual-core system was able to push a minimum of 45fps and an average of 75fps. However, we experience major stuttering issues on this system, and in my opinion the game is borderline unplayable to these stutters. As with most games, these stutters were completely eliminated the moment we enabled Hyper Threading. With Hyper Threading, our dual-core system was able to push a minimum of 95fps and an average of 112fps.

Destroy All Humans! Remake CPU benchmarks

The game also performs fine on older CPU systems. Our Intel i7 4930K had no trouble at all running the game. So yeah, those that do not own the latest Intel or AMD CPUs will be able to enjoy this remake without any major performance issues.

Destroy All Humans! Remake CPU benchmarks-2

As said, the game is locked by default at 120fps. While you can remove this framerate cap from the game’s configuration file, we strongly suggest leaving it as it is. Without the FPS lock, the game has sudden framerate drops in specific scenes. As you can see in the following screenshots, our framerate dropped from 220fps to 129fps. In case you’re wondering, the “129fps” image has numerous NPCs in the background and from the looks of it, the game has some CPU/memory optimization issues. This is more likely due to the DX11 API; an issue we’ve experienced in numerous DX11 games. Still, keep in mind that we’re talking about framerates that are higher than 120fps.

Destroy All Humans! Remake DX11 issue-1Destroy All Humans! Remake DX11 issue-2

For gaming at full HD resolutions, Destroy All Humans! Remake does not require a high-end GPU. As we can see, most of our GPUs were able to provide a smooth gaming experience at 1080p on Ultra settings.

Destroy All Humans! Remake GPU benchmarks

At 2560×1440, our two most powerful GPUs were able to provide a constant 60fps experience. Our GTX980Ti was also able to offer a smooth gaming experience with a minimum of 58fps and an average of 65fps. Do note that the minimum framerate is from the in-game cut-scenes, which are a bit more demanding. As for 4K, the only GPU that was able to offer a smooth gaming experience was the RTX2080Ti. Again, the minimum framerate is from the in-game cut-scenes. During normal gameplay, our framerate never dropped below 62fps.

Destroy All Humans! Remake GPU benchmarks-2

Graphics wise, Destroy All Humans! Remake looks miles better than its original version. This is as a good remake/remake as the initial version of Saints Row The Third Remastered was. There are a lot of detailed textures, and all of the environments look great. Most of the 3D models are nicely detailed, and there are some amazing environmental effects (like the volumetric light shafts at night). Seriously, it looks just as good as most modern-day current-gen games. Still, it’s not perfect and you will easily notice some shortcomings. For instance, the Ambient Occlusion appears to be of a lower quality (even on Ultra settings), and produces numerous artifacts. The game also does not allow you to interact with the vegetation (though there are some cool air/wind effects).

All in all, Destroy All Humans! Remake is a pleasant surprise. The game does not require a high-end PC system, though it does have some optimization issues when you unlock its framerate. Still, the game can run on a wide range of PC system configurations. It also does not require a high-end GPU for gaming at full HD resolutions. For gaming at 4K, though, its requirements appear to be a bit too high. Death Stranding, for example, performs similarly in 4K, but looks WAY better than it. Still, this is a solid PC game and an amazing remake of the classic Destroy All Humans! game!

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John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email