Cyberpunk 2077 2020 new screenshots-7

Cyberpunk 2077 cannot run with 60fps in 4K/Ultra on the NVIDIA GeForce RTX3090

Cyberpunk 2077 releases in a couple of days and promises to be the next “Crysis” game. Tomshardware had access to its review code and shared some initial benchmarks. And, as we can see, NVIDIA’s latest high-end GPU, the NVIDIA GeForce RTX3090, cannot run the game in 4K/Ultra with 60fps, even without its real-time Ray Tracing effects.

Now before continuing, Cyberpunk 2077 will receive a massive day-1 update (that weighs around 46GB). As such, and alongside its new NVIDIA drivers, the game may see a slight performance boost. Still, these figures should give an idea of what you should expect from it.

As we can see, at 4K/Ultra settings, the NVIDIA GeForce RTX3090 pushes a minimum of 39fps and an average of 46fps. And that’s without enabling the game’s Ray Tracing effects. By enabling RT at native 4K, the RTX3090 falls to its knees. We are talking about a minimum of 17fps and an average of 20fps. Ouch.

Cyberpunk 2077 early benchmarks-1

What this basically means is that NVIDIA RTX owners should, unquestionably, use DLSS 2.0. With DLSS Quality in 4K/Ultra, the RTX3090 pushes a minimum of 57fps and an average of 74fps. So while RTX3090 can’t run the game in native 4K, it can certainly hit 60fps with DLSS Quality Mode.

On the other hand, the only way via which you can run Cyberpunk 2077’s Ray Tracing effects smoothly in 4K/Ultra is by using the Ultra Performance Mode. Now let me remind you that this Ultra Performance mode was initially introduced for gaming at 8K, not at 4K. In 4K/Ultra/RT with DLSS Quality, the RTX3090 was able to only offer a 30fps experience.

Cyberpunk 2077 early benchmarks-2

In short, Cyberpunk 2077 will be one of the most demanding games on the PC. This obviously does not surprise us as CDPR has used Ray Tracing for multiple effects. CDPR is using Ray Tracing in order to improve Diffuse Illumination, Reflections, Ambient Occlusion and Shadows.

CD Projekt RED has not provided us with a review code, so we went ahead and purchased the game. As such, our PC Performance Analysis may be slightly delayed (as we won’t have early access to the game).

Stay tuned for more!

Thanks Tomshardware

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email