NVIDIA has confirmed that all the latest gameplay footage from Cyberpunk 2077 was from the PC version. Not only that, but the preview build had Ray Tracing effects, as well as DLSS 2.0. So yeah, this is the next-gen version of Cyberpunk 2077 that PC gamers can enjoy.
According to Skill Up, the game was running with 60fps at 1080p on a single NVIDIA GeForce RTX2080Ti. This is obviously with max settings and with Ray Tracing effects. Unfortunately, we don’t know the game’s performance without the Ray Tracing effects.
We should also note that this is a preview build. As such, performance may be slightly increased in the final version. However, this performance figures should give you an idea of what you can expect from Cyberpunk 2077 with Ray Tracing. Do note that the preview build was running in native 1080p. Thus, owners of RTX GPUs will be able to further increase their resolution when using DLSS 2.0.
From what we know so far, CD Projekt RED will be using Ray Tracing in order to enhance ambient occlusion and diffused illumination. Ray-traced ambient occlusion solution will add a little complementary depth to the scene. On the other hand, diffused illumination is said to be the feature that most gamers will notice when they enable the RTX effects. It is said that this effect accurately portrays the way light reflects from one object and illuminates others around it.
What’s also interesting to note is that according to Skill Up, the game does not have as many NPCs as its initial in-engine trailer showcased. We don’t know whether CD Projekt RED plans to increase the world density in the final version or not.
Cyberpunk 2077 releases on November 19th.
Lastly, Skill Up’s video features some new gameplay sequences. Therefore, I’ve decided to embed his video below. Be also sure to check out the Brain Dance video, the game’s latest official gameplay trailer, and a 15-minute gameplay video. You can also find here the latest Cyberpunk 2077 official screenshots.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”