Ubisoft has just released a new update for The Crew 2 that adds an official offline mode to it. Thanks to this offline mode, players will be able to enjoy the game even when its servers get shut down.
Ubisoft has explained that online and offline saves are separate. Any progress you make while playing offline won’t transfer to your online save. You can update your offline save anytime by exporting your online save again, but this will replace your old offline file and erase any progress made while offline.
The Crew 2 was built first and foremost as a multiplayer experience. As such, some features won’t be accessible when playing offline. To be more precise, here are the features that are not available in Offline Mode.
- Crew Credits purchases (vehicle bundles, vanity items) and the Far & Beyond shop in all 4 Hubs.
- LIVE Summits.
- All multiplayer content, including PvP, Crews, crew features, news feed, leaderboards, ghosts, and statistics menus. Only your own best times will be recorded per race.
- UGC features, including the Race Creator and Livery Editor. Custom liveries will not transfer to offline saves.
- Some Hobbies and Achievements (Xbox, PlayStation, PC, and Ubisoft Connect) that require online-only actions.
To be honest, I’m totally fine with these features being limited to Online Mode. The main goal of the Stop Killing Games campaign was to add an Offline Mode. It was not to move each and every online feature over. As long as players can still play and progress through the main story, I’m perfectly okay with it.
Like always, Steam and Ubisoft Connect will download this update the next time you launch their clients. In case you’re wondering, there isn’t any changelog for this patch. According to reports, it’s around 10GB in size.
Ubisoft also plans to release an Offline Mode for The Crew: Motorfest.
Have fun!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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