Nixxes has released Title Update 1.2 for the PC version of The Last of Us Part 2 Remastered, and shared its full patch notes. So, let’s see what this new update brings to the table.
Patch 1.2 updates AMD FSR to version 3.1.1 and resolves excessive jitter on Steam Deck when using FSR Frame Generation. It also resolves an issue with DLSS Frame Gen. Enabling NVIDIA DLSS Frame Generation in the launcher now increases the frame rate by the same amount as enabling it in the in-game Display menu.
The game should also be more stable now. As the devs noted, they have fixed a crash that could occur when loading into a cutscene with a wide FOV setting. They have also fixed a bug that could cause Direct3D Invalid Call crashes.
Update 1.2 also comes with some visual tweaks. For instance, it resolves shadow pop-in issues on the side of a building and flickering in a blood stain on the floor of a building in the Capitol Hill area. It also fixes an issue that could cause dark lines to appear in volumetric fog during camera movement on ultrawide aspect ratios. Plus, refracted light in the aquarium will no longer affected by high frame rates.
This patch also fixes a couple of annoying bugs. First, it fixes a problem where players couldn’t shoot right after restarting a checkpoint with the mouse. It also fixes a bug where the player would shoot by accident after a stealth kill if the [R] key was set to Reload, Quick Throw, or Use.
Like always, Steam will download this update the next time you launch its client. Below, you can also find its complete changelog.
Enjoy and stay tuned for more!
The Last of Us Part 2 Remastered Patch 1.2 Release Notes
- Addressed a bug where players were unable to fire weapons on the first mouse click, after using the mouse to restart a checkpoint.
- Fixed an issue where players would automatically fire their weapon, when aiming after a stealth kill, if the Reload/Quick Throw/Use action was mapped to [R].
- Enabling NVIDIA DLSS Frame Generation in the launcher now increases the frame rate by the same amount as enabling it in the in-game Display menu.
- Addressed an issue where completing a No Return Challenge would not reward the player with the associated weapon skin.
- Refracted light in the aquarium is no longer affected by high frame rates, preventing it from being distracting and overly flashy.
- Resolved shadow pop-in issues on the side of a building and flickering in a blood stain on the floor of a building in the Capitol Hill area.
- Fixed a crash that could occur when loading into a cutscene with a wide Field of View setting.
- Resolved a bug that could cause Direct3D Invalid Call crashes.
- Fixed a bug that caused some username text on No Return leaderboards to appear as question marks.
- Resolved an issue that could cause dark lines to appear in volumetric fog during camera movement on ultrawide aspect ratios.
- Updated AMD FidelityFx to version 3.1.1 and resolved excessive jitter on Steam Deck when FSR Frame Generation is enabled.
- Addressed a bug where pressing ‘Reset to Default’ in the Graphics menu would cause the preset to incorrectly appear as ‘Custom’.
- Various fixes for visual bugs in ultrawide cinematics.
- Various stability improvements.
- Various localization fixes.
- Various UI bug fixes.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email