Build A Rocket Boy has released the second performance patch for its brand new action game, MindsEye. So, is this the patch that will magically improve the game’s awful performance? Let’s find out.
According to the devs, this second patch brings performance improvements to CPU, GPU, and memory use. It also packs a fix for an issue with AI vehicle collisions. Moreover, it fixes some issues that caused the game to crash, and it corrects visuals of some male character models’ deformations when hit by vehicles.
For our tests, I used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz and an NVIDIA GeForce RTX 5090 Founder’s Edition. I also used Windows 10 64-bit and the NVIDIA GeForce 576.80 driver. This is the exact same PC config we had in our previous article. I also tested the exact same location on the exact same settings. As such, it should give us a pretty good idea of the performance improvements.
Before this patch, the game ran with a minimum of 37FPS and an average of 50FPS. That’s at Native 4K/Epic Settings. And, with this second patch, we’re getting a minimum of 41FPS and an average of 51FPS. So, our minimum framerate was slightly improved, but our average framerate remained the same.
DLSS Quality and Performance Modes performed exactly the same as before. I didn’t see any improvements when using them. I should also note that we were not CPU-limited in any way. Even with DLSS Performance Mode, our NVIDIA RTX 5090 was used at 98%.
The devs claim that they have made improvements to CPU, GPU, and memory use. Sadly, though, the game still suffers from major stuttering issues. These stutters will frequently happen when driving a vehicle. They are awful, and if the devs have made any improvements, they are not as great as a lot of PC gamers may have hoped.
Overall, this second performance patch is another disappointment. You’d expect the game to run significantly faster after two performance patches. However, we’ve barely seen any improvements.
For what it’s worth, MindsEye is still using UE 5.4.4.0. Build A Rocket Boy stated that it plans to upgrade the game to Unreal Engine 5.6. In theory, this should bring massive improvements to texture/data streaming. So, we’ll have to wait and see if this will reduce the game’s stutters. Right now, though, the game runs similarly to its launch version. In other words, stay away from it!
MindsEye Hotfix #2 Release Notes
ALL PLATFORMS:
- Continued performance improvements related to CPU, GPU, and memory use.
- Fixed an issue with AI vehicle collisions.
- Fixes to some issues that caused the game to crash.
- Resolved the situation where players could get a mission fail during the cinematic in the “Doxxed” mission.
- The Red Sky Car can no longer be destroyed during a cinematic.
- The Buggy springs contract correctly, and the tires spin during driving with Motion Blur off.
- Removed an invisible collider that blocked progress in the “A New Companion” mission.
- Fixed an issue with vehicle de-spawning at the objective in the “A New Companion” mission.
- Fixed an issue where DPR and Delta.45 weapons were becoming attached to each other.
- Addressed VFX sparks appearing too bright on damaged drones.
- Rectified AI characters holding weapons at a 90-degree angle.
- Corrected visuals of some male character models’ deformations when hit by vehicles.
PC:
- Build.MindsEye: Editor camera can now clip through the map and static props.
- Added an alert for AMD CPU users who have not updated to a version of Windows with branch prediction performance improvements.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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