ELDEN RING NIGHTREIGN feature-3

Elden Ring Nightreign Update 1.01.3 Released, Full Patch Notes


FromSoftware has just released Title Update 1.01.3 for Elden Ring Nightreign and shared its full patch notes. So, let’s see what this new update brings to the table.

Patch 1.01.3 increases the chance of obtaining weapons with the madness status ailment. It also fixes a bug where the game could freeze momentarily or for an extended period in some environments. This bug only affected the PC version. So, it’s good to know that the devs have resolved it.

Title Update 1.01.3 also comes with a number of bug fixes. One bug made some enemies take way too much or too little damage when you hit their weak spots using Ironeye’s “Marking” skill. That’s now fixed. Another bug made Lightning Damage from enemies do no damage at all if you had a certain Passive skill. That’s also been fixed. Plus, the update makes the Whirlwind skill easier to see when the “[Guardian] Increased duration for Character Skill” Relic is active.

And that’s not all. Patch 1.01.3 fixes a bug where the Ultimate Art gauge was filled more than expected when attacking some enemies. It also fixes a bug where players would lose a battle after being revived from near death against a Nightlord or other Night bosses. Moreover, it resolves a bug in some Multiplayer battles against a Nightlord where the camera would not display at the correct angle when not targeting an enemy.

In theory, this latest version of Nightreign should be compatible with the mods I shared a while ago. So, you should be able to use it with this mod that unlocks the game’s framerate. It should also be compatible with the Seamless Co-Op Mod.

Right now, we also don’t know when – and if – FromSoftware will add support for any PC-only features. So, there is no word yet on whether we’ll get support for NVIDIA DLSS or AMD FSR. This is kind of a bummer.

Like always, Steam will download this update the next time you launch its client. Below, you can also find its complete changelog.

Elden Ring Patch 1.01.3 Release Notes

  • Adjusted the Whirlwind skill effect visibility when the Relic Effect  “[Guardian] Increased duration for Character Skill” is active.
  • Fixed a bug where the Demon Merchant would spawn near the Night’s Tide when the Demon Merchant curse event was encountered.
  • Fixed a bug where damage dealt to some enemies when destroying weak points created by Ironeye’s “Marking” skill was higher or lower than expected.
  • Fixed a bug where the Lightning Damage received from enemies would be nullified when affected by the Passive Effect “Power of the Great Ancient Dragon” of the “Bolt of Gransax” weapon.
  • Fixed a bug where the Ultimate Art gauge was filled more than expected when attacking some enemies.
  • Fixed a bug where the Relic Effect “Switching Weapons Adds an Affinity Attack” did not properly reflect the attribute when applied to Bows and Crossbows.
  • Fixed a bug where the amount of Runes needed to purchase Uncommon weapons from merchants incorrectly calculated.
  • Fixed a bug where players would lose a battle after being revived from near death against a Nightlord or other Night bosses.
  • Fixed a bug in some Multiplayer battles against a Nightlord where the camera would not display at the correct angle when not targeting an enemy.
  • Fixed a bug where lingering character phantoms did not appear in Limveld.
  • Added staff information in the game’s credit.