Pearl Abyss has released Title Update 1.17.00 for Crimson Desert and shared its full patch notes. So, let’s see what this new update brings to the table.
From what I can see, Patch 1.17.00 is a small update with a few fixes. It does not bring any major tweaks or changes to the game’s combat or single-player campaign.
Going into more details, Update 1.17.00 fixes a problem where progress toward the “Desperate Rescue” challenge was not counted correctly. It also fixes an issue where the wrong item was placed in the quick slot after all assigned food was used. Moreover, it fixes a bug that caused the special effects of certain headgear to not work correctly in some situations.
It’s also worth noting that the patch fixes an issue where footstep sounds could overlap or animations could stutter while the player was moving. Plus, it fixes an issue where icons of unobtainable treasure chests appeared on the map, as well as an issue where trade routes appeared on the map in an abnormal way.
Like always, Steam will download this update the next time you launch its client. Below, you can also find its full patch notes.
Crimson Desert Patch 1.17.00 Release Notes
Content
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Fixed an issue where progress toward the “Desperate Rescue” challenge was not counted correctly.
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Fixed an issue where an unintended item was assigned to the quick slot after all of the assigned food had been consumed.
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Fixed an issue where the unique effects of special headgear did not activate properly in specific situations.
Combat / Action
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Fixed an issue where footstep sounds could overlap or animations could stutter while the player was moving.
UI
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Fixed an issue where icons of unobtainable treasure chests appeared on the map.
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Fixed an issue where trade routes appeared on the map in an abnormal way.
Localization
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Fixed various localization errors and improved localization quality across all languages.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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