GAME FREAK has released Title Update 1.0.7 for Beast of Reincarnation and shared its full patch notes. So, let’s see what this new patch brings to the table.
Patch 1.0.7 adds official support for NVIDIA DLSS 4.5 and AMD FSR 4.0 Super Resolution. It also fixes a bug that could cause the upscaling settings to reset upon restarting the game.
Update 1.0.7 comes with some story pacing improvements. To be more precise, some of the affinity-building conversations that could occur multiple times in a row are now limited to once per day. The devs aim to implement additional updates to further improve the cutscene experience in later patches.
Patch 1.0.7 packs various adjustments to the player camera, both in and out of combat. It also comes with adjustments to text size throughout the game. We also get adjustments to the parry window when Emma is taking damage.
And that’s not all. Patch 1.0.7 comes with various balance adjustments to bosses across all difficulty levels. It also fixes an issue where Emma becomes unable to interact if a Bloom Art is cancelled.
Like always, Steam will download this update the next time you launch its client. Below, you can also find its full patch notes.
Beast of Reincarnation Patch 1.0.7 Release Notes
Various adjustments to the player camera, both in and out of combat.
Additional camera adjustments will be made going forward.
Adjustments to text size throughout the game.
Further text size adjustments are being planned.
Story pacing has been slightly adjusted by ensuring that some of the affinity-building conversations that could occur multiple times in a row are now limited to once per day.
Additional updates are being planned to further improve cutscene experience. We will share more details as soon as possible.
The default cinematic cutscene setting has been changed from Cinematic to Performance mode. This means that cutscenes will not longer play at 24fps by default, though the option is still available.
Please note that if you already have this option set to Cinematic, changing it to Performance will apply this change going forward.
Players can now change the mapping of the “interact” button in settings.
Adjustments to the parry window when Emma is taking damage.
Fixed a bug where, if the interact button is mapped to the square/X button, pressing it during the story event where you talk to Kagura on the Walker would incorrectly prioritize “rest until morning”, preventing you from talking to Kagura.
Various balance adjustments to bosses across all difficulty levels.
Various balance adjustments to enemy encounters on Normal difficulty.
Fixed a bug causing button icon type changes to not be saved correctly.
Fixed a bug causing upscaling settings to reset upon restarting the game.
Fixed a bug related to V-Sync. Changing V-sync settings will no longer impact the player’s resolution settings.
Various additional bug fixes including:
Fixed an issue where the 6th golem in Subcity 01 was difficult to find.
Fixed an issue where Emma becomes unable to interact if a Bloom Art is cancelled.
Thank you for playing and patiently waiting while we prepared the first update. Multiple additional patches are planned, and various fixes and adjustments will continue to be made in response to ongoing player feedback. In subsequent patches, we plan to address common requests and issues, such as:
Implementation of DLSS 4/4.5 (L/M) and FSR4
Further small adjustments to story pacing

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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