Futuremark on Async Compute: No vendor specific optimizations, our benchmarks are fair and accurate

Asynchronous Compute is a feature that has been in the spotlight for a while. As we’ve seen, more and more developers are taking advantage of it via their DX12 implementations in their game engines. And from the looks of it, this feature will stay relevant for a very long time. Continue reading Futuremark on Async Compute: No vendor specific optimizations, our benchmarks are fair and accurate

I Am Setsuna, JRPG with a battle system inspired by Chrono Trigger, is now available on Steam

Square Enix has announced that the debut title from Tokyo RPG Factory, I Am Setsuna, is now available on Steam. I Am Setsuna promises to deliver an emotional and unforgettable story of bravery and sacrifice, along with beautiful art design and masterful character development. Continue reading I Am Setsuna, JRPG with a battle system inspired by Chrono Trigger, is now available on Steam

BATMAN – The Telltale Series releases on August 2nd, gets debut gameplay trailer

Telltale Games announced today that the first episode of BATMAN – The Telltale Series will be released on August 2nd. In order to celebrate this announcement, Telltale has released its first gameplay trailer that can be viewed below. Continue reading BATMAN – The Telltale Series releases on August 2nd, gets debut gameplay trailer

LawBreakers – New video showcases the “Enforcer” class

Boss Key Productions has released a new video, showcasing the Enforcer class for its upcoming arena shooter, LawBreakers. The Enforcer is all about run and gun gameplay. Players can zone enemies by using the Aerator Rifle, get close by using the Badger Shock Pistol or finish off their foes with the shoulder-mounted Bloodhound Launcher. Enjoy! Continue reading LawBreakers – New video showcases the “Enforcer” class