id Software has released a new update for DOOM. According to the release notes, this patch adds an Arcade mode, new multiplayer modes, and classic DOOM modules in SnapMap. Continue reading DOOM – Update #4 is now available, adds an arcade mode & two multiplayer modes
Titanfall 2 – Single-player campaign from the PC version running in 4K at 60fps on an NVIDIA Titan X
NVIDIA has shared a new video for Titanfall 2, showcasing its single-player campaign on the PC. For this video, NVIDIA used an NVIDIA Titan X and was able to run the game in 4K at 60fps. Continue reading Titanfall 2 – Single-player campaign from the PC version running in 4K at 60fps on an NVIDIA Titan X
New screenshots released for Piranha Bytes’ open-world action RPG, ELEX
Piranha Bytes has released a new set of screenshots for its upcoming open-world action RPG, ELEX. ELEX is set in a brand new post-apocalyptic Science Fantasy universe that puts players into a huge seamless game world full of original characters, mutated creatures, deep moral choices and powerful action. Continue reading New screenshots released for Piranha Bytes’ open-world action RPG, ELEX
Halo Wars 2 gets a new multiplayer vidoc
Microsoft has released a new vidoc for Halo Wars 2, in which 343 Industries and Creative Assembly discuss the multiplayer modes of Halo Wars 2, including Blitz, where tactical combat meets card-based strategy. Halo Wars 2 is currently planned for a February 21st release. Enjoy! Continue reading Halo Wars 2 gets a new multiplayer vidoc
New release dates announced for Darksiders: Warmastered Edition and The Dwarves
THQ Nordic announced today the new release dates for Darksiders: Warmastered Edition and The Dwarves. According to the press release, the PC version of Darksiders: Warmastered Edition will hit stores one week after the console release. Continue reading New release dates announced for Darksiders: Warmastered Edition and The Dwarves
Michel Ancel explains why Beyond Good & Evil 2 was so delayed
Michel Ancel, the creator of Beyond Good & Evil, has posted a new image on Instagram, showcasing the character models from the 2008 build of Beyond Good & Evil 2. According to Michel, the development team faced a lot of technical issues with Beyond Good & Evil 2, which is why the game was so delayed. Continue reading Michel Ancel explains why Beyond Good & Evil 2 was so delayed
This Reshade mod turns Dark Souls 3 into a cel-shaded game
Modder ‘Axcalay’ has released a really interesting Reshade mod for Dark Souls 3. This Reshade, called ’50 Cell-Shades of Dark Souls’, turns Dark Souls 3 into a cel-shaded title. And, to be honest, it actually makes the game look really cool. Continue reading This Reshade mod turns Dark Souls 3 into a cel-shaded game
Watch_Dogs 2 – Official PC Requirements + PC Graphics Features Revealed, Delayed Two Weeks
Ubisoft has just revealed the official PC requirements for Watch_Dogs 2, as well as its PC graphics features. Watch_Dogs 2 will support SLI/Crossfire systems from the get-go, will feature an uncapped framerate, will support 4K resolutions, FOV and Sharpness sliders, and an Ultra Texture pack that will be available at launch. Continue reading Watch_Dogs 2 – Official PC Requirements + PC Graphics Features Revealed, Delayed Two Weeks
Titanfall 2 – Official Single Player Gameplay Trailer
Electronic Arts has released a new gameplay trailer for the single-player campaign of Titanfall 2. Titanfall 2 Single Player features Jack Cooper, a militia rifleman with aspirations of becoming a Pilot and a Vanguard class Titan BT-7274. Continue reading Titanfall 2 – Official Single Player Gameplay Trailer
Deus Ex: Mankind Divided – Latest patch fixes bugs, promises to improve DX12 stability & performance
EIDOS Montreal and NIXXES have released a new patch for the PC version of Deus Ex: Mankind Divided. According to the changelog, this patch significantly improves loading times in DX12 mode, and promises to further improved overall stability and performance in DX12 mode. Continue reading Deus Ex: Mankind Divided – Latest patch fixes bugs, promises to improve DX12 stability & performance