AMD has smashed their way back into the CPU market with the release of Ryzen and now we all sit waiting patiently for the response Intel will be giving in the form of Coffee Lake.
Continue reading Intel Core i7 8700K Benchmark Results Leaked
FIFA 18 – Official PC System Requirements
EA Sports has revealed the official PC requirements for FIFA 18. According to the PC specs, PC gamers will need at least an Intel Core i3-2100 or an AMD Phenom II X4 965 CPU with 8GB of RAM and an NVIDIA GTX 460 or an AMD Radeon R7 260 graphics card. Continue reading FIFA 18 – Official PC System Requirements
Divinity: Original Sin 2 – New video focuses on the game’s combat mechanics
Larian Studios has released a new video for Divinity: Original Sin 2, detailing its combat mechanics. This video also shows some of the skills that will be available to the players, as well as the dynamic nature of the game’s combat system. Continue reading Divinity: Original Sin 2 – New video focuses on the game’s combat mechanics
New gameplay trailer released for Outcast – Second Contact
Bigben and Appeal Studio have released a new video illustrating the depth of Adelpha, one of the first 3D open worlds in the history of video games. This video shows a bit of the gameplay in Outcast – Second Contact and the depth of its unique world, in which exploration is at the heart of adventure. Continue reading New gameplay trailer released for Outcast – Second Contact
Microsoft admits game stuttering issues caused by the Windows 10 Creator’s Update
In April 2017, Microsoft released the Creator’s Update for Windows 10. However, it appears that this update has caused some gaming-related issues to a number of gamers. According to reports, there were noticeable stuttering issues in games with the Creator’s Update. Naturally, some thought this was a placebo effect, however Microsoft has confirmed that these issues are indeed present. Continue reading Microsoft admits game stuttering issues caused by the Windows 10 Creator’s Update
This mod for PREY improves view distance, particles & reflections, allows all lights to cast dynamic shadows
Our reader ‘jmx777’ has informed us about a new mod he is currently working on for Arkane’s PREY. This mod allow all lights, including the flashlight, to cast dynamic shadows, improves view distance in order to reduce pop-ins, improves overall ambient occlusion effects, particles and reflections, and corrects shadows for the original light sources. Continue reading This mod for PREY improves view distance, particles & reflections, allows all lights to cast dynamic shadows
Lost Ark, Korean action RPG powered by Unreal Engine, gets a brand new trailer
Lost Ark is an action RPG we really want to see in the West. The game is currently available to the Korean market and in order to celebrate the launch of its second closed beta phase, SmileGate released a brand new trailer for it. Continue reading Lost Ark, Korean action RPG powered by Unreal Engine, gets a brand new trailer
24 Player Super Mario 64 Online Available Download
One of the oldest most classic retro games is Super Mario for the Nintendo 64, due to it’s age online was a pipe dream when it was released but now that has all changed with a new mod, allowing for the game to connect up to 24 players.
Continue reading 24 Player Super Mario 64 Online Available Download
G.SKILL Announce New DDR4-4600MHz Extreme Performance Trident Z Memory
G.Skill has announced their newest addition to their selection of RAM, the DDR4-4600MHz Trident Z Memory Kit is designed for Intels X299 HEDT Platform.
Continue reading G.SKILL Announce New DDR4-4600MHz Extreme Performance Trident Z Memory
NVIDIA’s performance improvement per generation has dropped from 70% (pre-2010) to 30% (post-2010)
YouTube’s ‘AdoredTV’ has shared two interesting videos, highlighting the history of NVIDIA’s GeForce graphics cards. In these videos, AdoredTV has shared a graph detailing the performance improvement for NVIDIA’s GPUs per generation. And as we can see, the performance improvement has been significantly reduced. Continue reading NVIDIA’s performance improvement per generation has dropped from 70% (pre-2010) to 30% (post-2010)