Bigben and Appeal Studio have released a new video illustrating the depth of Adelpha, one of the first 3D open worlds in the history of video games. This video shows a bit of the gameplay in Outcast – Second Contact and the depth of its unique world, in which exploration is at the heart of adventure.
According to its description, in Outcast – Second Contact, sacred portals – called Daokas – let you travel freely to the four corners of Adelpha from the very start of the game, as players search for their crewmates and the lost terrestrial probe.
To successfully complete their mission and the hundreds of side quests, players will need to gain the trust of the local inhabitants. Players can talk with the people, negotiate with rich merchants, save oppressed farmers, take on dangerous predators and even undergo a mystic ritual with the great Shamaz priests of Adelpha.