Yakuza 0 – Patch 2 is now available, adjusts camera position, fixes high CPU resource usage issue and more

SEGA has released the second PC patch for Yakuza 0. According to the release notes, this update adds an auto-save function at the end of the chapter after the result screen, adjusts camera position to zoom out when playing in anything narrower than 16:9, fixes some crashes as well as an issue where NPCs appeared as low poly characters.

Furthermore, this second patch fixes a high CPU resource usage issue caused by checking the audio device constantly, an issue where Xbox One controllers did not function correctly, an issue where incorrect button prompts appeared when moving the mouse in Karaoke minigame, as well as some other issues in some other minigames.

As always, Steam will download this patch the next time you launch its client and you can find its complete changelog below.

Yakuza 0 Patch 2 Release Notes

Bug Fixes and Changes:

  • Added an auto-save function at the end of the chapter after the result screen.
  • Adjusted camera position to zoom out when playing in anything narrower than 16:9.
  • Fixed an occasional crash in ‘Cabaret Club’ when navigating through the ‘Cast on Duty’ screen.
  • Fixed an occasional crash when backing out of the Inventory menu immediately after entering the menu.
  • Fixed a high CPU resource usage issue caused by checking the audio device constantly.
  • Fixed an issue where NPCs appeared as low poly characters (LOD geometry issues).
  • Fixed an issue where Xbox One controllers did not function correctly.
  • Fixed an issue where a claw crane didn’t return on some occasions when VSync is disabled in UFO Catcher arcade minigame.
  • Fixed an issue where the mouse cursor remained on screen after completing a song in Disco minigame.
  • Fixed an issue where incorrect button prompts appeared when moving the mouse in Karaoke minigame.
  • Fixed an issue where a minus sign was not displaying when losing money during a Mr. Shakedown battle.
  • Fixed an issue where the details didn’t show ‘Climax Battle Millionaire’ score correctly in ‘Climax Battle Rankings’.
  • Fixed an issue where button prompts didn’t switch to Keyboard & Mouse when controllers are connected.
  • Fixed an issue where an input device prompt for Player 1 & Player 2 didn’t appear in Bowling minigame.
  • Fixed an issue where an incorrect score appeared in Climax Battle rankings.
  • Fixed an issue where an empty leader board appeared when playing ‘Expert Course’ in ‘Super Hang-On’ arcade minigame.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email