YAGER – Spec Ops: The Line developer – licenses Unreal Engine 4 for a next-generation game

Unreal Engine 4 v2
Epic Games announced today that it has licensed Unreal Engine 4 to YAGER. Under the agreement, the Berlin-based developer will utilize Epic’s groundbreaking tools to craft a major next-generation title to be unveiled in the coming months. We should also note that YAGER will be the first independent studio in Europe to license the technology, so kudos to the creators of Spec Ops: The Line for that.
Timo Ullmann, managing director at YAGER said:
“Unreal Engine 4 is, hands down, the best toolset for creating next-generation, AAA games. Unreal Engine 3 enabled our great team to tap its full potential for the development for our award-winning game ‘Spec Ops: The Line’ and beyond. YAGER is thrilled to be utilizing Epic’s latest technology for our foremost project as the new workflow is incredible, and Blueprint visual scripting gives us more control over building our games than ever before.”
Mike Gamble, European territory manager for Epic Games added:
“With ‘Spec Ops: The Line,’ the team at YAGER demonstrated their ability to create intelligent, cinematic games with exceptional visuals, and we’re excited to watch their latest vision spring to life. Unreal Engine 4 scales to teams of all sizes, and YAGER’s new project will show what talented developers can do with leading-edge tools that unleash their creative power and productivity.”
It will be interesting to see what YAGER aims to achieve with Unreal Engine 4. Spec Ops: The Line was a great game (story wise), though it suffered from its – somehow – generic gameplay mechanics and the fact that it did not stay true to the franchise’s roots.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email