Worlds of Magic Will Be Powered by Unity 5, Will Be the First 4X Game on Unity 5

Wastelands Interactive has just announced that Worlds of Magic will be powered by Unity 5, and will be the first 4X game of such a scale released on this new iteration of the Unity Engine. As the team noted, it will be able to greatly increase the stability and overall performance of the game via Unity 5.

Leszek Lisowski, Wastelands Interactive CEO, said:

“The new generation of Unity 3D gives us more control over the creation of out game. With the new, just released Unity 5.0 we will be able to greatly increase the stability and overall performance of Worlds of Magic. The new audio mixer will make the game sound better. We will also be able to illuminate the objects in many more ways and make all the materials look more realistic, which will lead to the whole game looking way better visually. Thus new Unity 5.0 is not only a much better tool for developers, making our jobs more efficient, but what is most important, this will give players a much more stable, smoother running, better looking and sounding games. We are very happy that such a large project as Worlds of Magic will be released in just two weeks after making Unity 5.0 available for developers.”

Worlds of Magic will be launched on PC, Mac, Linux on March 19th.

The game, as a true spiritual successor of the classic Master of Magic, gets back to basics of the 4X genre allowing gamers to explore uniquely generated universes, expand their empire by building armies, recruiting mercenaries, and founding or capturing cities, exploit resources and factions alike to increase their own power and finally exterminate their enemies using the tools of war, magical spells and diplomacy.

Worlds of Magic will offer you 8 playable races (High Man, Unhallowed, Gray Elves, Draconians, Orcs, Dwarves, Dark Elves and Myrodants) that will roam 7 planes of existence in a procedurally generated universe maps of up to 256x128 tiles (per plane). The game will also offer 3 gameplay modes (Domination, Battle and Hot Seat) and a magic system with over 400 spells divided into 13 spell circles explained on THIS infographics.

Here are some of the game’s key features:

-Over 10 terrain types
-Almost 30 world resources to exploit
-D20 battle combat mechanics
-Experience gaining units
-Over 80 military units
-Over 40 wandering and summon-able units
-Over 40 world features to explore and conquer
-40 heroes and champions
-Tactical, strategic, and global spells to cast
-Powerful artifacts to create and equip your heroes with
-13 pre-made Sorcerer Lords to choose from or a possibility to make your own

Worlds of Magic launch trailer

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email