It’s been a while since our last post for World of Tanks, don’t you agree? Well, Wargaming announced today that a massive new update for World of Tanks, dubbed Rubicon, will arrive late October. This update will introduce a new game mode—Rampage (available in two variants: Steel Hunt and Domination) and two new maps.
In this latest and permanent addition to World of Tanks, Rampage mode will feature a series of new mechanics set to take the challenge to the next level. New in-game additions such as respawns, garage battles, repair spots and capture the flag will force commanders to adapt their gameplay in order to claim victory. Players will also have the new abilities Artillery and Airstrike available to inflict major damage against their opponents in battle. These two Rampage variants have unique victory conditions and different team setups, letting players choose one to their liking and embark on the quest of collecting more Victory Points than their opposition—offering a new spin on standard tank warfare.
“Rubicon presents an eerie alternative history which will be supported by war-torn maps—“Paris” and “Berlin”—that are exclusively available for Rampage. There is also a special season of Personal Battle Missions where players can earn the impressive Tier 10 T-22 sr. which was a huge hit with the testers. The achievement hunters can obtain boosters and unique medals in their fight.”
Update 10.0: Rubicon also features a PvE tutorial and a tweaked tank customization system which will now add bonuses to Crew Skills. Like all new additions, World of Tanks will be monitoring and working closely with the community to evolve these functionalities. This extends to World of Tanks’ updated technical base, allowing the development team work on enhancing visuals and game performance.
Sergey Laptenok, Publishing Product Director for World of Tanks, said:
“Rubicon not only implements a range of new gameplay mechanics but also acts as a strong foundation for the development of new features that our players want. Listening to our community and presenting them new and exciting ways to play is always a driving factor in our design decisions.”