A couple of hours ago, we informed you about the first PC patch for Gotham Knights. What we forgot to mention, however, is that Warner Bros and QLOC have also removed the Denuvo anti-tamper tech from the game.
Gotham Knights came out on PC on October 21st. And, in just five days, the developers have removed the controversial anti-tamper tech.
Now I don’t know whether this was by accident or not. After all, we’ve seen such mistakes happening in the past. What we do know is that the game currently does not have Denuvo.
A lot of people assumed that the game would run better without Denuvo. Well, and since we’ve tested this patch, we can tell you that Denuvo had no performance impact at all. While driving the batcycle, we are still getting the same framerate drops (dropping from 70/80fps to 44fps) at the exact same locations. As we’ve said, this appears to be an I/O engine issue, and not a CPU issue. Thus, we are not surprised that the game does not run better/faster.
Let’s hope that QLOC will somehow address the game’s performance/optimization issues via its next patch!
And as we’ve assumed, the removal of Denuvo was a mistake. QLOC has issued a new update that re-added the controversial anti-tamper tech to the game.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”