Viking City Builder-ray-tracing-3

Viking City Builder will support snow tessellation & Unreal Engine 4’s Chaos Destruction System

In October 2020, we informed you about a new real-time strategy game that will be using Unreal Engine 4, Viking City Builder. And today, its creator shared with us some new tech details about it.

Viking City Builder will support snow tessellation and UE4’s Chaos Destruction System. Chaos Destruction is an advanced system of physics and environmental destruction. It allows you to simulate a huge scale of destruction in real-time. In order to showcase these new features, Roslagen shared the following in-game trailer.

This trailer also gives us a glimpse of the free rotation of the camera, changing weather conditions affecting the gameplay, dynamic weather changes (storm, snow blizzard, floods) and tactical raids on the enemy’s bases.

Again, I want to remind you that this game is created by a single person. And, at least in my opinion, Viking City Builder looks quite impressive. The game will also support DLSS 2.0 and Ray Tracing.


Viking City Builder - New Trailer

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email