Viking City Builder-ray-tracing-6

Viking City Builder will support Ray Tracing & DLSS 2.0, comparison screenshots released

Roslagen, the creator of Viking City Builder, has announced that this upcoming strategy game will support Ray Tracing and DLSS 2.0. In order to showcase these Ray Tracing effects, Roslagen shared the following comparison screenshots.

Viking City Builder will be using Unreal Engine 4, and will support ray-traced reflections, shadows and ambient occlusion.

As Roslagen said:

“Ray Tracing generates a much more accurate and realistic effect than traditional methods of lighting a scene in games production. It even takes the physical aspects of the world into consideration and can also simulate variety of optical effects like reflections and really helps to bring the virtual world to life and makes it more believable I think. The use of Ray Tracing unfortunately has a negative impact on performance but I have good news. The game will offer support for DLSS2. Thanks to this technique we get a huge performance jump of up to 40% with additional image quality improvement!”

There is currently no ETA on when this new RTS will come out, however, we’ll be sure to keep you posted.

Enjoy!

Viking City Builder-no-ray-tracing-1Viking City Builder-ray-tracing-1Viking City Builder-no-ray-tracing-2Viking City Builder-ray-tracing-2Viking City Builder-no-ray-tracing-3Viking City Builder-ray-tracing-3Viking City Builder-no-ray-tracing-4Viking City Builder-ray-tracing-4Viking City Builder-no-ray-tracing-5Viking City Builder-ray-tracing-5Viking City Builder-no-ray-tracing-6Viking City Builder-ray-tracing-6

Viking City Builder- first RTS with Ray Tracing

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email