Hi-Rez Studios have released a new update for their free-to-play first person shooter, Tribes: Ascend. Tribes: Ascend is the world’s fastest shooter and features jetpacks, skiing, vehicles, team-based gameplay, and cutting-edge graphics using Unreal 3 technology. This new update modifies the collision size of Raider’s Plasma Gun projectile, however the weapon’s damage and rate of fire remain the same. In addition, the patch increases the damage on Brute’s Heavy Spinfusor by roughly 7%. You can view the complete changelog for this new update below. Enjoy!
Tribes: Ascend Update 1.0942.1 Changelog:
-Increased damage on Brute’s Heavy Spinfusor by roughly 7%.
-Modified the Pathfinder’s Light Assault Rifle so that it has an increased projectile speed and fall-off begins at a greater distance (buffed). Projectile speed now matches that of the Soldier’s Assault Rifle.
-Modified the collision size of Raider’s Plasma Gun projectile. The weapon’s damage and rate of fire remain the same.
-Fixed an issue that impacted the ability of the Shrike to fly vertically.
-Fixed an issue in which the First Win of the Day bonus was not being awarded in some scenarios.
-Fixed an issue that would prevent a player from deploying deployables.
-Recently earned badges are now shown correctly on the profile page.
-Several bug fixes and cleanups on the menu UI.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards."