Tom Clancy’s Rainbow Six: Siege – Update 1.2 Now Available, Breaks SLI Support

Ubisoft has released a new patch for the PC version of Rainbow Six: Siege. According to the release notes, this patch sets player’s position update rate to 60 times per second in order to improve positioning and shooting replication. However, this patch also completely broke SLI support.

SLI users will have to force AFR2 in order to re-enable SLI support. Do note, however, that SLI scaling is not ideal with AFR2. Ubisoft will have to fix this SLI issue via a new patch so it can offer ideal SLI scaling once again.

Here are the key features of this latest update for Rainbow Six: Siege.

Hit Registration Improvements
Updated the server tick rate for all PC users, coming soon to consoles
With the goal of improving positioning and shooting replication, we had deployed a first update on PC in which the player position update rate is set to 60 times per second (vs. the previous 30). This change however has been done in an intermittent fashion and in certain regions only, as we were testing various configurations. We are now satisfied with its state so we are now deploying this update to all PC users. As soon as this feature has been validated with this more massive test on PC, we will be deploying this update on consoles as soon as possible.

Data center selection is now possible (PC users only, for now)
PC users can change their default data centers in the Rainbow Six game settings file (gamesettings.ini), which is usually located in the ‘My Documents\My Games\your Uplay ID’ folder. Change the DataCenterHint value from ‘default’ to the region’s short name that you wish to have as your default data center. The available region short names can be found just above the DataCenterHint line.

Note that we are planning to eventually expose this in the in-game UI for all platforms and this PC-exclusive feature is only a first step.

Matchmaking Improvements

  • Refining the quality of PVP matches with more evenly matched opponents
  • Added a criteria that increases the odds of pre-made parties being matched against a squad with an equal number of pre-made parties within them.
  • Skill criterion originating from the player’s region is now more precise.

Improved connectivity to PVP and PVE matches

  • Increased match quality by ensuring players using the same data center get matched together, leading to better ping.
  • Improved accuracy of the estimated waiting time while in lobby.

Gameplay Fixes

  • Ranked matches HUD synch with Casual update has been applied (read: playlist changes from this post).
  • Did some fixes on an issue in which players would get stuck when walking, running or at the end of a rappel. The player could do other actions and rotate but couldn’t move.
    • Some situations still cause this bug. It is a work in progress.

Level Design Fixes

  • Kanal: fixed a bug in which the red blocker wall was not present on a window in the holding room for Defenders and allowed them to exit their zone during the preparation phase.
  • Some lighting issues on maps have been fixed.
  • Some minor collision issues have been fixed on House, Clubhouse, Kanal and Russian Café.

Online Flow Fixes

  • Fixed Error [3-0x0001000B].
  • Partial fix of Error [2-0x00000041]. Refer to Top Issues in the Known Issues post for full information.
  • Partial fix of the loading screen freeze (smoke background). Refer to Top Issues in the Known Issues post for full information.

UI Fixes

  • Player skill rank display has been re-activated.
  • Authentication pop-up title had inconsistent spacing.

Audio Fixes

  • XB1: Fixed a bug in which if a player constrained the game, snapped an app, then unconstrained the game, he or she would lose the voice chat.
  • XB1: Fixed a bug in which the game did not exhibit any audio whilst the player had any app snapped.

Other Fixes

  • The Season Passes temporary activation for everyone for issue identification purposes has now ended, see this post for more details.
  • Fixed a bug in which the Tier 5 faded skin for the FBI’s 5.7 USG pistol didn’t unlock even after purchasing it.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email