Tom Clancy’s Ghost Recon: Wildlands – Update 6 now available, open beta phase for PvP mode launched

Ubisoft has announced that the open beta phase for Tom Clancy’s Ghost Recon: Wildlands’ PvP mode has been launched (available via UPLAY to everyone). In Ghost War, two groups of players will take part in a four-versus-four (4v4) team deathmatch experience that builds on the tactical squad play from the main game, where strategy is equally as important as skill.

Teams will choose from a roster of varied classes across three categories – Assault, Marksman and Support – that fill specific roles on the battlefield as they navigate large-scale open maps and take down their enemies.

The open beta will run until September 25th and will feature six of the twelve distinct classes, each with their own varied characteristics, weapons, perks and customisation options, and five of the eight unique maps. Ghost War will also integrate new PvP mechanics, including suppressing fire and sound markers, to create a true military-strategic, team-based multiplayer mode.

Furthermore, Ubisoft has released a brand new update for Ghost Recon: Wildlands, bringing vast improvements to the helicopter controls and handling, as well as implementing some PC-specific fixes. This patch will be auto-downloaded from UPLAY or Steam, and you can read its complete changelog below.

Tom Clancy’s Ghost Recon: Wildlands – Update 6 Release Notes:


– Added a new default helicopter controls, that can be deactivated in order to revert to the previous controls:

  • * Now the triggers control the vertical speed (LT = Vertical descending speed, RT = Vertical ascending speed)
  • * The left stick controls the horizontal speed (Up/Down = Forward/Backward, Left/Right = Left/Right)
  • * Left/Right on the right stick controls the rotation speed of the chopper
  • * Up/Down on the right stick controls the rotation speed of the camera (doesn’t impact the helicon pitch; this gives a feeling of the player controlling the camera, and the helicopter follows the camera)

– Every helicopter now has a different behavior

  • * Small helicopters are very fast, very mobile, and have a high pitch
  • * Gunships are fast, mobile, and have a very military feeling to them
  • * Blackhawks are slower and more steady when handling

– Helicopters take off physics are now more realistic. Once the helicopter reaches the correct RPM, it will take off automatically

– The helicopters no longer slide while taking off

– Helicopter engine torque reacts to the player’s actions (The player will be able to hear and see the engine rotors accelerating or slowing down)

– Improved destruction of helicopters on impact

*Disclaimer: The new Helicopter control scheme is not yet optimized for the Steam Controller. This may cause moving the helicopter left and right with the trackpad to be very slow.*


– While using a gatling chopper, the HUD now displays a crosshair while aiming

– While using a rocket chopper, the HUD now locks onto targets

– While using a small chopper with rockets, instead of locking, the player shoots rocket salvos

– Added a HUD display that shows the current helicopter speed and altitude


– In “La Gringa” : -Fixed a bug where the objective marker could disappear

– In “El Chido’s Agent” : -Fixed a bug preventing missions completion if the agent gets alerted


– Fixed a bug where the “Down” symbol wouldn’t always appear


– Player will hear helicopter engines speeding up and slowing down upon accelerating/decelerating


– Fixed some zones where player could not climb


– Fixed a bug where some rebel skills wouldn’t be displayed on the HUD

– Fixed a bug where some elements in the TacMap and the Los Extranjeros tab would be stretched on the ultra-wide aspect ratio displays


– Fixed a bug causing the Tier 1 “Activation” button to not be clickable when using a mouse

– Fixed a bug causing some menu elements to be stretched when using an ultra-wide resolution (2560×1080, 3440×1440) in the Fallen Ghost DLC

– Fixed an issue that cause scrolling through a list while having a tile selected and moving the cursor away would reset the list to the selected tile