Titanfall – New Update Rolls Out Today, Adds New Mode Without Titans, Introduces Colorblind Options

Titanfall fans rejoice, for a new update is scheduled to go live later today. This new update will add a new game mode – called Pilot Skirmish – in which players will duke it out without those handy Titans, and will introduce three colorblind options.

Moreover, Respawn has implemented a number optimizations. According to the changelog, Titanfall will use more efficiently multi-core CPUs in order to process a number of effects. In addition, the team has improved and enhanced the game’s matchmaking system.

Here is the complete list of changes that this latest update will bring.

NEW FEATURES (All Platforms)

Pilot Skirmish is the New Featured Game Mode – Pilot Skirmish is an 8v8 mode with no AI and no Titans. Due to the difference in player sizes with the rest of the game modes, Pilot Skirmish will not be among the game modes played when choosing Variety Pack playlist.

Marked For Death is Now its own Permanent Game Mode! – When we first introduced Marked For Death, we were planning to rotate it out for another mode after a couple of weeks, but the enduring popularity of the mode convinced us to bring it on full-time. There will now be a Marked For Death playlist to choose from, along with custom Marked For Death loadouts to unlock.

Added Modes for Colorblind Titan Pilots – Three colorblind options (protanopia, deuteranopia, and tritanopia) have been added. They affect IFF glows, crosshair colors, and names above heads.

Gambling is for Winners – Roll the Dice is a new ultra-rare Burn Card that gives you the ability to tap into your entire deck from inside a match. It’s the Fabergé Egg of burn cards if you will.

Burn Card Auto Fill – Toggle the new Burn Card Auto Fill option in the Burn Card Menu and it will automatically fill empty Burn Card slots for you. Never fight empty-handed again.

Late to the Game – Joining late is no longer penalized. If you join a match that is more than half way over and your team is not winning, a loss will not be counted on your record. If the match is a win for your team, we’ll count it as one. We’ve also added a warning message noting you will receive a loss on your record by leaving a match in progress.

IMPROVEMENTS AND OPTIMIZATIONS

FX Optimizations – Optimizing effects processing and moving more effects rendering work onto additional CPU cores is a good thing. So we did that.

Matchmaking – Faster searching, improved team balancing, increasing the likelihood of being in full games, and drastically lowering the chance of having lopsided (e.g. 6v3) matches.

-The score is now shown in the center of the screen at the end of each Last Titan Standing round.
-New HUD Icons for team Titan counts and players using Burn Cards have been added. Last Titan Standing now shows the number of Pilots left alive on each team.
-New voiceover for Round Won and Round Lost events as well as noting whether the gap between the teams’ scores is increasing or decreasing.

GAMEPLAY CHANGES

-Titans no longer show up on the minimap when they dash.
-Atlas and Stryder melee damage values have been switched to mirror their original design intent. The Titan melee damage order is now: Stryder, Atlas, Ogre from least to most. This is also consistent with the hierarchy of damage for the Big Punch mod.
-To stem the influx of Burn Cards at higher levels, the Bonus XP-to-Credits conversion rate for max level players has been adjusted.
-As part of the pan-galactic stimulus package, credits for selling rare Burn Cards have been increased from 200 to 400.

BUG FIXES (All Platforms)

-For the Black Market we slightly reduced the chance to get rare cards in the Standard Pack, and increased the number of rare cards in the Premium Pack from 4 to 5.
-The Auto-Titan vortex effect should no longer orient incorrectly.
-Fixed the shotgun, vortex fireback, and arc cannon bypassing Titan shields when used against a Pilot doing a friendly rodeo.
-The map Export no longer contains areas where you can shoot through covered windows.
-Grenades should now be better at predicting their movement at high frame rates.
-Fixed a rare crash bug on Demeter in Campaign mode.

BUG FIXES (PC)

-Fixed incorrect leave game dialog behavior when in a party.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email