Titanfall – Latest Update Improves Multi-GPU Scaling, Fixes Weapon Fire Rate FPS Issue

Respawn has rolled out a new update for Titanfall that finally improves multi-GPU support, fixes the bug that prevented 120/144hz monitors to use the desktop refresh rate for max fps when vsync is disabled or when in windowed mod, and fixes weapon fire rate being different when running above 60fps.

As always, this update will be auto-downloaded from Origin and you can view below its complete changelog.


-More robust multi-GPU support. Rejoice! That second GPU shall no longer sit idle. Thanks to NVIDIA for helping on this!

BUG FIXES (All Platforms)

-Fixed Titan decal unlocks showing up repeatedly.
-Removed pre-lobby after selecting a game mode, now you will be taken directly to the game lobby.
-Made wi-fi hacking count towards Spectre leeching for stats / challenges / insignias.
-Fixed an issue where you could earn enough XP that it would appear to wrap around and reset your level.
-Nuclear Eject: fixed a rare bug where an invincible Titan would be left roaming around the level because the player died upon ejecting.
-Lots of yummy bandwidth optimizations as well as various delicious framerate optimizations have been lovingly hand-crafted and squeezed into the game.
-Fixed case of being smushed into a solid wall while rodeoing and becoming unable to shoot through the Titan.
-Fixed many cases of incorrect or missing impact sounds from explosions including Arc Cannon fire and Cluster Rockets.
-Fixed a server issue when players used the Rematch burn card in areas where they would get stuck.
-Fixed a case of getting a double lock-on with the Archer.
-Fixed an annoying case of the party chat icon not appearing.
-Fixed a case where parties could be split up.
-Fixed text overlap on controller layout menu.
-Fixed some kills/events not counting towards progress on challenges, achievements, or decals.


-Fix for 120/144hz monitors to use the desktop refresh rate for max fps when vsync is disabled or when in windowed mode.
-Fixed weapon fire rate being different when running > 60 fps.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email