Grand Theft Auto: San Andreas is twelve years, however this did not stop modder Marty McFly from experimenting and bringing a lot of modern graphical techniques to it. This is by far the most beautiful mod for GTA: San Andreas, however we should note that it comes with some really demanding PC requirements.
Marty McFly’s Graphics Enhancement 3 for Grand Theft Auto: San Andreas adds Physically-based Skydome, Physically-based Rendering, New Water Shaders, Volumetric Clouds, Volumetric Fog, Volumetric Light Scattering (in other words, Godrays), Automated Normal Mapping, Procedural Timecycle, Procedural Raindrops (as well as rain puddles and raindrop ripples), Screenspace Reflections, and Star Shaders at night.
As said, this mod is quite demanding. According to reports, even high-end GPUs – like the GTX980 – are unable to offer a constant 60fps experience. This mod is not optimized at all, so gamers will have to rely on the additional raw power of their GPUs.
Still, it’s really cool witnessing all these modern techniques being used in such an old game. To be honest, this reminds me of the Tenebrae mod for Quake (a quite demanding graphical mod that added stencil shadows and per pixel lighting to it). And… well… I find these mods quite interesting to be honest.
Those interested can download the mod from here.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”