Microids announced today that Syberia 3 has been delayed until the first quarter of 2017. Microids decided to delay the game in order to further polish it, and add even more cinematics, more optional narrative sequences as well as new languages for the voice-over.
Elliot Grassiano, Vice President of Microids, said:
“Syberia 3 is the third opus of a mythical adventure game saga fueled by a rich universe and a strong identity. After the unprecedented excitement we have seen for this game, and we decided to bring even more depth to Kate Walker’s new adventure. We are aware that fans around the world are eager to embody Kate Walker again but we need additional time to provide them with an adventure that can live up to their expectations in this fascinating universe created by Benoit Sokal.”
Benoit Sokal, founder and creative director of the Syberia saga, added:
“I am obviously disappointed that Syberia 3 is delayed because we would like to release our games as soon as the storyline is written, but I’m also relieved that Microïds has taken the decision to postpone the game’s launch because it is essential to offer players the best gaming experience possible. We decided to add even more cinematics to this new fiction, more optional narrative sequences as well as new languages for the voice-over, which represents considerable work for teams.”
The story of Syberia 3 begins when Kate is found left for dead on a shore by the Youkol tribe, a nomadic people caring for their snow ostriches during migration.
“Trapped, prisoners in the city of Valsembor, they will have to find together a way to continue their journey in a chase against their enemies and unexpected challenges. While at the same time, Kate’s past is catching up with her…”
Syberia 3 is now planned for a Q1 2017 release!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”