Star Wars Jedi: Fallen Order December 17 Update improves combat & stability, full patch notes

Respawn has released a brand new update for Star Wars Jedi: Fallen Order. According to the release notes, the December 17th patch features multiple collision fixes across both Zeffo and Bogano, and brings general stability improvements.

Moreover, this patch updates Cal so that he is more responsive during combat. This change includes tweaks to stagger reactions, kicks, flybacks, staff parry and sprint attacks.

Furthermore, this latest update fixes an issue that would cause ledge grabs and climbing to sometimes behave incorrectly. It also fixes an audio issue that would sometimes cause sound effects to play in the incorrect order.

As always, Origin will download this update the next time you launch its client. Below you can also find its complete changelog.

Star Wars Jedi: Fallen Order December 17 Update Release Notes
  • We’ve updated Cal so that he is more responsive during combat. This change includes tweaks to stagger reactions, kicks, flybacks, staff parry and sprint attacks.
  • Fixed an issue that would cause ledge grabs and climbing to sometimes behave incorrectly.
  • Fixed an audio issue that would sometimes cause sound effects to play in the incorrect order.
  • Multiple collision fixes across both Zeffo and Bogano.
  • BD-1 would sometimes not scan one of the Zeffo Villagers after a shutdown during saving. Everyone’s favourite droid is now scanning as expected.
  • Terrarium sometimes wasn’t a very nurturing environment, preventing seeds from growing. It should now give your plants the love and care that they deserve, encouraging them to grow properly.
  • General stability improvements

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email